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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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<blockquote data-quote="baradtgnome" data-source="post: 5192268" data-attributes="member: 2722"><p>That is an interesting suggestion that may work for some groups with experience and time. As Umbran mentioned, those experienced and competent enough to be fully comfortable to do this well likely do not need it to have a cohesive party. Is that the problem we are trying to solve - having a cohesive party?</p><p></p><p>What if one of the candidates blatantly lies, as part of role playing their character? Is that dynamic role playing or destructive behavior?</p><p></p><p>Our method: we have an open discussion about the adventure. I do not allow evil player characters in my campaign, so that eliminates some problems. The DM lays out the adventure premise. There is a quid pro quo that players will bring in characters that are suitable and interested in being on that adventure. Our game has tactical elements so a somewhat balanced party is necessary, usually the players discuss among themselves who will take on what roles. Then the players submit their character drafts for DM approval and assistance with the back story. The assistance is usually giving names and places to story elements and adjusting elements that conflict with the campaign feel/environment/history. Back stories vary from a couple of sentences to several pages depending on the player interest. Final character sheets are review by DM and off we go. Players sometimes suggest how their characters meet up or know each other as part of back story. Otherwise the DM makes the connections via NPCs. Much of this work is done between gaming sessions.</p><p></p><p>If a character concept turns out not to be working with the group, the DM and player have a discussion. Either the character has some sort of epiphany in game that changes them for the better (fit), possibly due to the heroic and selfless actions of comrades or the character leaves the party and another (more suitable) character joins up in their place. This rarely happens for cohesive reasons and more likely the player finds they just do not like playing this character.</p><p></p><p>This seems similar to many of the posts so far.</p><p></p><p>As a long running group of mostly mature players, we do not have a problem with cohesion. A player role playing a character in a game disruptive way is considered bad manners and not tolerated. That is not to say that characters do not have flaws. Interesting and less than ideal actions are undertaken by these characters and the results are handled in game but it does not reach the proportions of being game breaking.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5192268, member: 2722"] That is an interesting suggestion that may work for some groups with experience and time. As Umbran mentioned, those experienced and competent enough to be fully comfortable to do this well likely do not need it to have a cohesive party. Is that the problem we are trying to solve - having a cohesive party? What if one of the candidates blatantly lies, as part of role playing their character? Is that dynamic role playing or destructive behavior? Our method: we have an open discussion about the adventure. I do not allow evil player characters in my campaign, so that eliminates some problems. The DM lays out the adventure premise. There is a quid pro quo that players will bring in characters that are suitable and interested in being on that adventure. Our game has tactical elements so a somewhat balanced party is necessary, usually the players discuss among themselves who will take on what roles. Then the players submit their character drafts for DM approval and assistance with the back story. The assistance is usually giving names and places to story elements and adjusting elements that conflict with the campaign feel/environment/history. Back stories vary from a couple of sentences to several pages depending on the player interest. Final character sheets are review by DM and off we go. Players sometimes suggest how their characters meet up or know each other as part of back story. Otherwise the DM makes the connections via NPCs. Much of this work is done between gaming sessions. If a character concept turns out not to be working with the group, the DM and player have a discussion. Either the character has some sort of epiphany in game that changes them for the better (fit), possibly due to the heroic and selfless actions of comrades or the character leaves the party and another (more suitable) character joins up in their place. This rarely happens for cohesive reasons and more likely the player finds they just do not like playing this character. This seems similar to many of the posts so far. As a long running group of mostly mature players, we do not have a problem with cohesion. A player role playing a character in a game disruptive way is considered bad manners and not tolerated. That is not to say that characters do not have flaws. Interesting and less than ideal actions are undertaken by these characters and the results are handled in game but it does not reach the proportions of being game breaking. [/QUOTE]
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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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