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General Tabletop Discussion
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Session 1...Creating characters in character. Roleplaying into a cohesive party.
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<blockquote data-quote="Umbran" data-source="post: 5746319" data-attributes="member: 177"><p>I hope your system works well - more power to it.</p><p></p><p>I have recently heard of (but not yet seen in action) an idea that reaches similar goals, but removes the blockage of serial processing. It is found in some recent RPG (my memory says it's the Dresden Files RPG, but don't quote me on that), but it seems applicable to many, perhaps most, games.</p><p></p><p>1) Everybody creates their characters. Then, sit the players down in a circle.</p><p></p><p>2) Each player writes a paragrah describing their most recent adventure - what the problem was, who the bad guys (if any) were, and so on. They then pass their paragraph to the person on their left.</p><p></p><p>3) The person who receives it write a sentence describing how they assisted the first in that adventure, and then passes it to the left.</p><p></p><p>4) The next person then writes another sentence, describing how they assisted in that adventure.</p><p></p><p>5) Stop.</p><p></p><p>Now, each character has three adventures with others in their backstory. One of their own, and two that were involved in. Each PC knows up to 4 other PCs - the two who helped on his story, and the two on who's stories he helped. </p><p></p><p>If you've got more than 3 people, then nobody was involved in all the backstories. If you've got more than 5 people, each PC gets to meet someone new when the party pulls together. But, the party is still rather well hooked together by mutual assistance.</p><p></p><p>This avoids the issue of having early players being dominant in the process, and is probably takes less time than the sequential generation of characters.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5746319, member: 177"] I hope your system works well - more power to it. I have recently heard of (but not yet seen in action) an idea that reaches similar goals, but removes the blockage of serial processing. It is found in some recent RPG (my memory says it's the Dresden Files RPG, but don't quote me on that), but it seems applicable to many, perhaps most, games. 1) Everybody creates their characters. Then, sit the players down in a circle. 2) Each player writes a paragrah describing their most recent adventure - what the problem was, who the bad guys (if any) were, and so on. They then pass their paragraph to the person on their left. 3) The person who receives it write a sentence describing how they assisted the first in that adventure, and then passes it to the left. 4) The next person then writes another sentence, describing how they assisted in that adventure. 5) Stop. Now, each character has three adventures with others in their backstory. One of their own, and two that were involved in. Each PC knows up to 4 other PCs - the two who helped on his story, and the two on who's stories he helped. If you've got more than 3 people, then nobody was involved in all the backstories. If you've got more than 5 people, each PC gets to meet someone new when the party pulls together. But, the party is still rather well hooked together by mutual assistance. This avoids the issue of having early players being dominant in the process, and is probably takes less time than the sequential generation of characters. [/QUOTE]
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