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<blockquote data-quote="ccs" data-source="post: 7871290" data-attributes="member: 6803664"><p><strong>The 5e rules for treasure hoards are found in the DMG. Page 133 to be exact. </strong></p><p></p><p>But if you'd like to see an alternative....</p><p></p><p>A Gold Dragon you say?</p><p>Here, roll up treasure from <em>these</em> charts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is what a Gold Dragons hoard looked like back in 1st ed.</p><p>They were listed in the Monster Manual as having Types H, R, S, & T</p><p>The treasure hoard charts went from A - Z, each entry telling you what the % chance was of it containing x type of loot (SP, GP, magic....) was.</p><p>For convenience I've translated the ranges it gave into the #/type of dice you'll need. </p><p></p><p><strong>Type H</strong></p><p>CP: 5d6 x1,000 - 25% chance</p><p>SP: d100 x1,000 - 40% chance</p><p>Electrum Pieces: 10d4 x1,000 - 40% chance (an ancient coin, no longer used. 2EP = 1GP)</p><p>GP: 10d6 x1,000 - 55% chance</p><p>PP: 5d10 x1,000 - 25% chance</p><p>Gems: d100 - 50% chance</p><p>Jewelry: 10d4 - 50% chance</p><p>Magic Items: Any 4 +1 potion, +1 scroll - 15% chance</p><p></p><p><strong>Type R</strong> </p><p>GP: 2d4 x1,000 - 40% chance</p><p>PP: 10d6 x1,000 - 50% chance </p><p>Gems: 4d8 - 55% chance </p><p>Jewelry: 1d12 - 45% chance</p><p></p><p><strong>Type S + T</strong></p><p>Magic Items: 2d4 potions - 40% chance, 1d4 scrolls - 50% chance</p><p></p><p>This could well be a <em>fantastic</em> hoard. The most loot the characters will ever see.... Or you could roll those %s & get NOTHING! (I've done that before)</p><p></p><p>Assuming you hit any of these %s, does this seem excessive? Eh. I mean, it's not like your novice PCs are <em>actually</em> going to rob the LG guardian Gold Dragon. Right? So much of it can be mostly for show. And nothing says it must be easily portable (though that was the general idea back in 1st ed). So 40k GP for ex might take the form of several very difficult <span style="font-size: 10px">(or even impossible - what if Davinci painted a ceiling mural for a dragon?? Stupid valuable, but.....)</span> to transport & sell pieces of art/sculpture. But then I'll often throw something like this into my own modern games just to see what stories develop.</p></blockquote><p></p>
[QUOTE="ccs, post: 7871290, member: 6803664"] [B]The 5e rules for treasure hoards are found in the DMG. Page 133 to be exact. [/B] But if you'd like to see an alternative.... A Gold Dragon you say? Here, roll up treasure from [I]these[/I] charts. :) This is what a Gold Dragons hoard looked like back in 1st ed. They were listed in the Monster Manual as having Types H, R, S, & T The treasure hoard charts went from A - Z, each entry telling you what the % chance was of it containing x type of loot (SP, GP, magic....) was. For convenience I've translated the ranges it gave into the #/type of dice you'll need. [B]Type H[/B] CP: 5d6 x1,000 - 25% chance SP: d100 x1,000 - 40% chance Electrum Pieces: 10d4 x1,000 - 40% chance (an ancient coin, no longer used. 2EP = 1GP) GP: 10d6 x1,000 - 55% chance PP: 5d10 x1,000 - 25% chance Gems: d100 - 50% chance Jewelry: 10d4 - 50% chance Magic Items: Any 4 +1 potion, +1 scroll - 15% chance [B]Type R[/B] GP: 2d4 x1,000 - 40% chance PP: 10d6 x1,000 - 50% chance Gems: 4d8 - 55% chance Jewelry: 1d12 - 45% chance [B]Type S + T[/B] Magic Items: 2d4 potions - 40% chance, 1d4 scrolls - 50% chance This could well be a [I]fantastic[/I] hoard. The most loot the characters will ever see.... Or you could roll those %s & get NOTHING! (I've done that before) Assuming you hit any of these %s, does this seem excessive? Eh. I mean, it's not like your novice PCs are [I]actually[/I] going to rob the LG guardian Gold Dragon. Right? So much of it can be mostly for show. And nothing says it must be easily portable (though that was the general idea back in 1st ed). So 40k GP for ex might take the form of several very difficult [SIZE=2](or even impossible - what if Davinci painted a ceiling mural for a dragon?? Stupid valuable, but.....)[/SIZE] to transport & sell pieces of art/sculpture. But then I'll often throw something like this into my own modern games just to see what stories develop. [/QUOTE]
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