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Session as Episode as Level - a Serial Approach to a full-range campaign
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<blockquote data-quote="webrunner" data-source="post: 5497072" data-attributes="member: 63727"><p>I'm currently running a campaign, and since</p><p>a) I plan to go the whole 30 levels</p><p>and</p><p>b) It takes us a while to get up and running and playing and doing a combat </p><p>and</p><p>c) we dont meet all that often</p><p></p><p>I wanted to make sure the campaign would actually finish before one of us died of old age. So I came up with the following alternate levelling system:</p><p></p><p>1- Each "session" is a self-contained "episode" - sometimes they end on a cliffhanger, but never just 'end' because the party is out of stuff.</p><p>2- Finishing a sessionisode awards a level and everything you get from that.</p><p>3- The party gets an Extended rest at the end of each episode, even if they dont have the normal 8 hrs (for example once they were going through a teleporter, and I told them it also 'refreshed' them). This saves bookeeping between levels.</p><p>4- as 3 of the characters are new to the game, I'm generous with magic items. I give each of them one magic item per level plus a 'party' magic item (like something wonderous) I give them a little less gold to compensate, however.</p><p>5- If we run out of time, we pause the session and when we pick up next time we finish the last 'session', level up, then continue.</p><p></p><p>This system has been working really well so far. I'm able to give recurring villians enough play without them being overused before they can be finally taken down.</p><p></p><p>They're about to do session 7 this week if the one person who may be sick isn't sick. And of course, session 10 and session 20 are going to be pretty crazy (as they're basically 'season finales' for the individual tiers)</p><p></p><p>So, thoughts?</p></blockquote><p></p>
[QUOTE="webrunner, post: 5497072, member: 63727"] I'm currently running a campaign, and since a) I plan to go the whole 30 levels and b) It takes us a while to get up and running and playing and doing a combat and c) we dont meet all that often I wanted to make sure the campaign would actually finish before one of us died of old age. So I came up with the following alternate levelling system: 1- Each "session" is a self-contained "episode" - sometimes they end on a cliffhanger, but never just 'end' because the party is out of stuff. 2- Finishing a sessionisode awards a level and everything you get from that. 3- The party gets an Extended rest at the end of each episode, even if they dont have the normal 8 hrs (for example once they were going through a teleporter, and I told them it also 'refreshed' them). This saves bookeeping between levels. 4- as 3 of the characters are new to the game, I'm generous with magic items. I give each of them one magic item per level plus a 'party' magic item (like something wonderous) I give them a little less gold to compensate, however. 5- If we run out of time, we pause the session and when we pick up next time we finish the last 'session', level up, then continue. This system has been working really well so far. I'm able to give recurring villians enough play without them being overused before they can be finally taken down. They're about to do session 7 this week if the one person who may be sick isn't sick. And of course, session 10 and session 20 are going to be pretty crazy (as they're basically 'season finales' for the individual tiers) So, thoughts? [/QUOTE]
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