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Session inspiration desperately needed (MORTALPLAGUE DO NOT READ)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5777383" data-attributes="member: 20805"><p>I don't know enough of your setting/city detail to say for sure, but here is what I would do..</p><p></p><p> You say the PCs are the unofficial champions and have finally reached a point socially where they can convince the Duke to afford a state funeral for one of their team.</p><p></p><p> This would aggravate many of those officially serving in the militia/guard, especially if they recently lost a comrade and did not get the state funeral.</p><p></p><p> It would also scare those snobby noble types about being replaced in the power structure of the city, encouraging them to want to push these 'commoners' back to the level they belong</p><p></p><p> and depending on how 'good' the group is, the local Guilds may see a coming threat to continued profits if the group turns into the official guardians</p><p></p><p> finally, if you have any roaming bands of adventurers they will see the group as competition for work.</p><p></p><p> This gives you at least 4 major factions that could be interested in knocking the PCs down a notch or two... with lots of options on how to do that:</p><p></p><p>simplest, kill them.. knife in the dark, swords at noon, poisoned brew... etc</p><p></p><p>harder, frame them for killing someone else</p><p></p><p>much harder, develop a story that the PCs actively brought the previous monsters into the city in order to gain power and fame.. mention that the PCs have recently been researching about a little known creature called a "Cadaverous Hound".. then later in the evening arrange to have a Hound released into the city as if the PCs are at it again. Preferably in a way where the PCs heroically 'save the day' after some solid collateral damage.</p><p></p><p>even harder than that, through the use of potions and illusions, arrange to have one or more PCs go 'mad' and attack the Duke in a rage over their lost companion.</p><p></p><p></p><p>and if you want, these factions can be completely unrelated to the main plot and simply an effect of the game being founded in a city. Or you could have them being manipulated by the BBG... or both.</p><p></p><p>Either way, having skulking assassins and plotting nobles could result in alot of roleplaying opportunities!</p><p></p><p>=======================</p><p>completely different idea.</p><p> Around 2:25 am when most folks are passing out from the imbibing, the PCs unknowingly enter a lucid dream in which it appears that time has stopped. They are capable of walking across water and through the no-longer raging hurricane, but will have to work around simple things like closed doors. The PCs and their equipment are the only mobile objects in the world.</p><p></p><p> Just when things start getting to the point where it will reveal too much, Quori swoop out of the woodworks and attack {creatures from the Eberron plane of dreams} to repel the 'outsiders' </p><p> Depending on which system you are playing, for 3.x I recommend using the Oneomancy rules published in 'Occult Lore'</p><p> If 4e, treat encounters as at-wills and dailies as encounter powers.</p><p>In either, encourage stunts and out-of the box thinking.. bend the reality of the dream to your purposes.</p><p></p><p> ...and TPK them by using wave after wave of Quori. After they all die, they wake up with a splitting hangover and bruises all over their bodies.</p><p> {A PC can wake themselves up with a high enough Charisma check...and then go around slapping the others to wake them up. PCs slapped in this manner and are damaged gets a bonus to that check equal to the amount of damage they took.} </p><p></p><p> </p><p> Why did this happen? well.. a rogue Fey decided to 'help' the PCs by giving them a bit of fore knowledge. Perhaps they can later track him/her down and gain more assistance?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5777383, member: 20805"] I don't know enough of your setting/city detail to say for sure, but here is what I would do.. You say the PCs are the unofficial champions and have finally reached a point socially where they can convince the Duke to afford a state funeral for one of their team. This would aggravate many of those officially serving in the militia/guard, especially if they recently lost a comrade and did not get the state funeral. It would also scare those snobby noble types about being replaced in the power structure of the city, encouraging them to want to push these 'commoners' back to the level they belong and depending on how 'good' the group is, the local Guilds may see a coming threat to continued profits if the group turns into the official guardians finally, if you have any roaming bands of adventurers they will see the group as competition for work. This gives you at least 4 major factions that could be interested in knocking the PCs down a notch or two... with lots of options on how to do that: simplest, kill them.. knife in the dark, swords at noon, poisoned brew... etc harder, frame them for killing someone else much harder, develop a story that the PCs actively brought the previous monsters into the city in order to gain power and fame.. mention that the PCs have recently been researching about a little known creature called a "Cadaverous Hound".. then later in the evening arrange to have a Hound released into the city as if the PCs are at it again. Preferably in a way where the PCs heroically 'save the day' after some solid collateral damage. even harder than that, through the use of potions and illusions, arrange to have one or more PCs go 'mad' and attack the Duke in a rage over their lost companion. and if you want, these factions can be completely unrelated to the main plot and simply an effect of the game being founded in a city. Or you could have them being manipulated by the BBG... or both. Either way, having skulking assassins and plotting nobles could result in alot of roleplaying opportunities! ======================= completely different idea. Around 2:25 am when most folks are passing out from the imbibing, the PCs unknowingly enter a lucid dream in which it appears that time has stopped. They are capable of walking across water and through the no-longer raging hurricane, but will have to work around simple things like closed doors. The PCs and their equipment are the only mobile objects in the world. Just when things start getting to the point where it will reveal too much, Quori swoop out of the woodworks and attack {creatures from the Eberron plane of dreams} to repel the 'outsiders' Depending on which system you are playing, for 3.x I recommend using the Oneomancy rules published in 'Occult Lore' If 4e, treat encounters as at-wills and dailies as encounter powers. In either, encourage stunts and out-of the box thinking.. bend the reality of the dream to your purposes. ...and TPK them by using wave after wave of Quori. After they all die, they wake up with a splitting hangover and bruises all over their bodies. {A PC can wake themselves up with a high enough Charisma check...and then go around slapping the others to wake them up. PCs slapped in this manner and are damaged gets a bonus to that check equal to the amount of damage they took.} Why did this happen? well.. a rogue Fey decided to 'help' the PCs by giving them a bit of fore knowledge. Perhaps they can later track him/her down and gain more assistance? [/QUOTE]
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