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Session Notes and System Thoughts: N.E.W. Playtest August
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<blockquote data-quote="RisTigger" data-source="post: 6388446" data-attributes="member: 6777327"><p>So I finally convinced my group to play N.E.W. Yay!</p><p></p><p>This first session was a character creation / get to know the system session. It took a few hours for everyone to get used to character creation but they eventually adapted to it and really liked it.</p><p></p><p>We're going for a soft sci-fi cinematic game. The players are trapped on an alien ship and taken around the universe to random locations (I totally didn't steal the idea from SGU or Red Dwarf).</p><p></p><p><strong>Our Cast</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul">M.A.X. I is a Massive Reckless Tall Android Marine who Watches Action Movies. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Alerana is a Rugged Forgetful Young Thin Spartan Sniper who knows about Vintage Weapons. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">? is a Well-Known Anemic Medium Android Super Star who sings. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">? is a Lame Well-Known Adolescent Corpulent Borian Prodigy who Loves Eating. </li> </ul><p></p><p>And that's the cast. We've got one more player but he hasn't built his character yet. It should be fun because we've got a diverse cast.</p><p></p><p></p><p>My players threw themselves into the system and I got a lot of good feedback I wanted to share.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Why does ninja hide? (You put a ninja career on the career list and now it's hiding. Help us find it.) </li> <li data-xf-list-type="ul">Change Side-Effect of Drug rules. It feels very unrealistic. I suggest that side-effects stack up to the WIL or END stat. </li> <li data-xf-list-type="ul">Make it clearer how Credits are calculated. This was the biggest thing we all had a problem with. Either add a better example of how this is done or make it clearer. </li> <li data-xf-list-type="ul">Does SOAK stack? We've got an android who has natural soak and battle armor. Does that stack? It doesn't feel like it should and in my game it doesn't. </li> <li data-xf-list-type="ul">Add something else for College II? This career grade feels a little underwhelming. </li> <li data-xf-list-type="ul">Actions for drawing weapons? The action in NEW says drawing sidearm, not drawing weapon. </li> <li data-xf-list-type="ul">More Social Exploits. One of my players is playing someone that sucks at combat. He really wants more social exploits to give him more options. He likes the current ones but really wants more. </li> <li data-xf-list-type="ul">Rules for duel wielding? This might have been us being derp but it might help by being clearer. </li> <li data-xf-list-type="ul">Memory Chip implant, adds +1 LOG or +1 INT. Conflicting attribute bonus. </li> <li data-xf-list-type="ul">Rush Career / Dropout: Gain Attributes, but don’t gain Exploits or Skills. Gain the name of the career for per-requisites. Only gain half the age. (This was an optional rule we thought up during character creation. It would be interesting if the character failed at the career they took but still got some bonuses from it. We didn't use it in the game but it was something we all discussed.) </li> <li data-xf-list-type="ul">Is the Spartan Battle School a Starter career even though it has grades? </li> <li data-xf-list-type="ul">Work on clarity of the system. This should definitely improve over time, but a lot of things just aren't clear. </li> <li data-xf-list-type="ul">Add Attribute chart to Attribute Chapter. This is just a cosmetic thing, but it would be nice. </li> <li data-xf-list-type="ul">Media Star II, define a limit for vehicle choice. Getting ANY vehicle is kind of ridiculous. </li> <li data-xf-list-type="ul">Biopsychic should need a PSI per-requisite. </li> <li data-xf-list-type="ul">What does quality do for vehicles? We could not find this anywhere. </li> <li data-xf-list-type="ul">Keep Starter Careers together even if they’re species dependent. It's really annoying flipping to the back of the career section for a Starting career. </li> <li data-xf-list-type="ul">Give the free items a price for quality and when they’re combined. It's really unbalanced when you can upgrade these items. Either give them a price or a temporary price for these purposes. </li> <li data-xf-list-type="ul">Don't use all Capitals in the bookmarks (also clean up the bookmarks in the PDF). </li> <li data-xf-list-type="ul">Can haz mur stuffs? More careers and exploits please! </li> <li data-xf-list-type="ul">We need a LOC 7! They REALLY liked the attribute examples chart. </li> </ul><p></p><p>Other than making characters, nothing happened. Despite all the flaws, my players said they enjoyed making characters and they think the system has a lot of potential (some like it more than others but they're all excited to play). We're going to TRY and record our sessions and upload them to youtube. We shall see how that goes. I'll post all the new info I get in the thread.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6388446, member: 6777327"] So I finally convinced my group to play N.E.W. Yay! This first session was a character creation / get to know the system session. It took a few hours for everyone to get used to character creation but they eventually adapted to it and really liked it. We're going for a soft sci-fi cinematic game. The players are trapped on an alien ship and taken around the universe to random locations (I totally didn't steal the idea from SGU or Red Dwarf). [B]Our Cast[/B] [LIST] [*]M.A.X. I is a Massive Reckless Tall Android Marine who Watches Action Movies. [/LIST] [LIST] [*]Alerana is a Rugged Forgetful Young Thin Spartan Sniper who knows about Vintage Weapons. [/LIST] [LIST] [*]? is a Well-Known Anemic Medium Android Super Star who sings. [/LIST] [LIST] [*]? is a Lame Well-Known Adolescent Corpulent Borian Prodigy who Loves Eating. [/LIST] And that's the cast. We've got one more player but he hasn't built his character yet. It should be fun because we've got a diverse cast. My players threw themselves into the system and I got a lot of good feedback I wanted to share. [LIST] [*]Why does ninja hide? (You put a ninja career on the career list and now it's hiding. Help us find it.) [*]Change Side-Effect of Drug rules. It feels very unrealistic. I suggest that side-effects stack up to the WIL or END stat. [*]Make it clearer how Credits are calculated. This was the biggest thing we all had a problem with. Either add a better example of how this is done or make it clearer. [*]Does SOAK stack? We've got an android who has natural soak and battle armor. Does that stack? It doesn't feel like it should and in my game it doesn't. [*]Add something else for College II? This career grade feels a little underwhelming. [*]Actions for drawing weapons? The action in NEW says drawing sidearm, not drawing weapon. [*]More Social Exploits. One of my players is playing someone that sucks at combat. He really wants more social exploits to give him more options. He likes the current ones but really wants more. [*]Rules for duel wielding? This might have been us being derp but it might help by being clearer. [*]Memory Chip implant, adds +1 LOG or +1 INT. Conflicting attribute bonus. [*]Rush Career / Dropout: Gain Attributes, but don’t gain Exploits or Skills. Gain the name of the career for per-requisites. Only gain half the age. (This was an optional rule we thought up during character creation. It would be interesting if the character failed at the career they took but still got some bonuses from it. We didn't use it in the game but it was something we all discussed.) [*]Is the Spartan Battle School a Starter career even though it has grades? [*]Work on clarity of the system. This should definitely improve over time, but a lot of things just aren't clear. [*]Add Attribute chart to Attribute Chapter. This is just a cosmetic thing, but it would be nice. [*]Media Star II, define a limit for vehicle choice. Getting ANY vehicle is kind of ridiculous. [*]Biopsychic should need a PSI per-requisite. [*]What does quality do for vehicles? We could not find this anywhere. [*]Keep Starter Careers together even if they’re species dependent. It's really annoying flipping to the back of the career section for a Starting career. [*]Give the free items a price for quality and when they’re combined. It's really unbalanced when you can upgrade these items. Either give them a price or a temporary price for these purposes. [*]Don't use all Capitals in the bookmarks (also clean up the bookmarks in the PDF). [*]Can haz mur stuffs? More careers and exploits please! [*]We need a LOC 7! They REALLY liked the attribute examples chart. [/LIST] Other than making characters, nothing happened. Despite all the flaws, my players said they enjoyed making characters and they think the system has a lot of potential (some like it more than others but they're all excited to play). We're going to TRY and record our sessions and upload them to youtube. We shall see how that goes. I'll post all the new info I get in the thread. [/QUOTE]
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