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Session Notes and System Thoughts: N.E.W. Playtest August
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<blockquote data-quote="RisTigger" data-source="post: 6399305" data-attributes="member: 6777327"><p>So we had our first session. It went well enough. It's the first time actually playing the system so I was mostly feeling my way around trying to figure everything out. You can read about the system as much as you want but until you play it, you don't know how it's going to go.</p><p></p><p>I will say that I want to play more. I was terrible as a GM in terms of combat but I think I understand how to set up a good encounter for next time. NEW requires you to think a lot more than most other systems about the setting and the battle map. I like that and it feels a lot more intuitive than D&D.</p><p></p><p>However, starting out it's hard to keep track of everyone and what they can do. This will just take practice. Also, balancing encounters is a science in this game and hopefully the bestiaries or the updated books give a better idea of how to make interesting and balanced encounters. I think I'll just have to work on future enemies and give them detailed strategies. This is one of my weak points as a GM and something I really need to improve.</p><p></p><p>We were all mostly unprepared for the game, some of us making our characters minutes before starting. But I do think the players are tantalized enough to play again.</p><p></p><p>I'll do a recap of the session later on.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6399305, member: 6777327"] So we had our first session. It went well enough. It's the first time actually playing the system so I was mostly feeling my way around trying to figure everything out. You can read about the system as much as you want but until you play it, you don't know how it's going to go. I will say that I want to play more. I was terrible as a GM in terms of combat but I think I understand how to set up a good encounter for next time. NEW requires you to think a lot more than most other systems about the setting and the battle map. I like that and it feels a lot more intuitive than D&D. However, starting out it's hard to keep track of everyone and what they can do. This will just take practice. Also, balancing encounters is a science in this game and hopefully the bestiaries or the updated books give a better idea of how to make interesting and balanced encounters. I think I'll just have to work on future enemies and give them detailed strategies. This is one of my weak points as a GM and something I really need to improve. We were all mostly unprepared for the game, some of us making our characters minutes before starting. But I do think the players are tantalized enough to play again. I'll do a recap of the session later on. [/QUOTE]
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