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Session Notes and System Thoughts: N.E.W. Playtest August
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<blockquote data-quote="Nidrog" data-source="post: 6402064" data-attributes="member: 6781892"><p>Okey I'm gonna post my mind on the session. I'm sure Pixel and Ristigger has more to add but here are my general thoughts.</p><p></p><p>So Combat. We had two fights. One that we ended up skipping through half way and one that we finished. And honestly. I think SOAK is gonna need alot of work. But what I think is gonna need more work is general damage numbers. Alerana who I play has a IMO decent SOAK of six. Two natural and four from armor. I also have quite good HP at 24 max. And ofcourse I also have two exploits that lets me regain health by spending a full turn on it those being Spartan's Redundant Organs and Rugged. So yeah I dont mind taking risks becouse well in all honesty. I can handle it. And for the most part from what I saw in the fight so could M.A.X I who Pixle plays. However the rest of the group is rather... squishy unlike us. And thats where the problem comes in I think. Damage at least to me. Feels really high. And that brings us to the next problem. Overwatch.</p><p></p><p>Overwatch is nice dont get me wrong. But it feels really OP to me. Sure you spend a full turn to go into Overwatch but other then that. There is no penelties. And given how Overwatch practicly made our first encounter into a slow grind where people didn't really dare run out of cover becouse they might get shot. Maybe its becouse our group was after all abit of a mix of combat and none combat characters but it felt almost more like trench warfare then anything. You dont want to be the first guy going over the ridge and into the field. We did brainstorm out a few ideas or well at least talked about it. Like taking inspiration from the new X-Com where someone on overwatch takes a penelty to there aim and its only really for one guy. So what we talked aobut was the first thing. The aim penelty maybe give -1d6 on the first shot. Could make people want to take risks more then knowing that its basicly a fully aimed shot coming there way. I did propose some other ideas too like say someone who runs (aka spending both actions to move) into cover would cause a -1d6 becouse they're running towards cover after all. Ofcourse these might not work at all though either as this was just theoretical ideas I tossed up at the time so not sure how it would work out.</p><p></p><p>I will say this though. N.E.W most likely requires alot more planning then what I think any of us are used too when it comes to a combat scenario. And maybe thats where we're having our issues. Ofcourse it could also be becouse as RisTigger said. We where unprepared for the game and thats why things went the way they did. Though I'm definetly willing to try it some more as I am enjoying the system in general. One of the things about our first real session I liked the most was how there was a chase scene with me against one of the cat people kind of characters. And I had to use like 8d6 starting out (sense thats my speed) and then lost dice that where 6's. Made for some kinda tense moments if I would catch up or not. I'm not sure what it was called. But it was fun none the less.</p></blockquote><p></p>
[QUOTE="Nidrog, post: 6402064, member: 6781892"] Okey I'm gonna post my mind on the session. I'm sure Pixel and Ristigger has more to add but here are my general thoughts. So Combat. We had two fights. One that we ended up skipping through half way and one that we finished. And honestly. I think SOAK is gonna need alot of work. But what I think is gonna need more work is general damage numbers. Alerana who I play has a IMO decent SOAK of six. Two natural and four from armor. I also have quite good HP at 24 max. And ofcourse I also have two exploits that lets me regain health by spending a full turn on it those being Spartan's Redundant Organs and Rugged. So yeah I dont mind taking risks becouse well in all honesty. I can handle it. And for the most part from what I saw in the fight so could M.A.X I who Pixle plays. However the rest of the group is rather... squishy unlike us. And thats where the problem comes in I think. Damage at least to me. Feels really high. And that brings us to the next problem. Overwatch. Overwatch is nice dont get me wrong. But it feels really OP to me. Sure you spend a full turn to go into Overwatch but other then that. There is no penelties. And given how Overwatch practicly made our first encounter into a slow grind where people didn't really dare run out of cover becouse they might get shot. Maybe its becouse our group was after all abit of a mix of combat and none combat characters but it felt almost more like trench warfare then anything. You dont want to be the first guy going over the ridge and into the field. We did brainstorm out a few ideas or well at least talked about it. Like taking inspiration from the new X-Com where someone on overwatch takes a penelty to there aim and its only really for one guy. So what we talked aobut was the first thing. The aim penelty maybe give -1d6 on the first shot. Could make people want to take risks more then knowing that its basicly a fully aimed shot coming there way. I did propose some other ideas too like say someone who runs (aka spending both actions to move) into cover would cause a -1d6 becouse they're running towards cover after all. Ofcourse these might not work at all though either as this was just theoretical ideas I tossed up at the time so not sure how it would work out. I will say this though. N.E.W most likely requires alot more planning then what I think any of us are used too when it comes to a combat scenario. And maybe thats where we're having our issues. Ofcourse it could also be becouse as RisTigger said. We where unprepared for the game and thats why things went the way they did. Though I'm definetly willing to try it some more as I am enjoying the system in general. One of the things about our first real session I liked the most was how there was a chase scene with me against one of the cat people kind of characters. And I had to use like 8d6 starting out (sense thats my speed) and then lost dice that where 6's. Made for some kinda tense moments if I would catch up or not. I'm not sure what it was called. But it was fun none the less. [/QUOTE]
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