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Session Notes and System Thoughts: N.E.W. Playtest August
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<blockquote data-quote="Nidrog" data-source="post: 6402151" data-attributes="member: 6781892"><p>Well we didn't apply the -1d6 penalty per shot becouse in the fight no one went out to sorta bait out the first shot. So from the ways it looks in the rules is the first shot is like a normal attack and then afterwards it gets harder to hit. So if no one goes over the edge to take the first shot becouse everyone is worried about dying if they get hit by the first shot. That penalty wont be coming into play.</p><p></p><p>And while we didn't use suppressive fire something we probebly should have but also given the situation it also kinda made sense not too do it. I dont remember everything exactly but me and Pixel was basicly dealing with one flank while the rest of the gang who was basicly staying in there position and trying to hold out while me and Pixel cleared the rest of the room so we didn't really need to break cover either before we ended up skiping the rest of the fight due to story/people maybe not enjoying it as much (I wasn't paying too much attention at that point to know why we ended up skiping. Sorta just zoned out ^^; ). I think one of the main problems for the group might have been that we're kinda used to DnD and similar systems where movement can only be restricted if someone is right up in your face. So it might also be that at work. I guese we'll see next session. </p><p></p><p>As for the rest of the combat. I really enjoyed it becouse of the tactical aspect. Though we did have some confusions. Like I have the exploit Double Tap. Is that just one attack roll with two damage rolls attached to it or one attack roll for each damage roll? The book isn't very clear on that. Also one thing we did that might not have been as intended was that at one point I used both of my actions as attacks. I'm not sure that would be a legal move or not or if actions can be used as whatever the heck you want if you're able to do it. This was also quite late into the session and somewhat late at night so might have been why that happened.</p></blockquote><p></p>
[QUOTE="Nidrog, post: 6402151, member: 6781892"] Well we didn't apply the -1d6 penalty per shot becouse in the fight no one went out to sorta bait out the first shot. So from the ways it looks in the rules is the first shot is like a normal attack and then afterwards it gets harder to hit. So if no one goes over the edge to take the first shot becouse everyone is worried about dying if they get hit by the first shot. That penalty wont be coming into play. And while we didn't use suppressive fire something we probebly should have but also given the situation it also kinda made sense not too do it. I dont remember everything exactly but me and Pixel was basicly dealing with one flank while the rest of the gang who was basicly staying in there position and trying to hold out while me and Pixel cleared the rest of the room so we didn't really need to break cover either before we ended up skiping the rest of the fight due to story/people maybe not enjoying it as much (I wasn't paying too much attention at that point to know why we ended up skiping. Sorta just zoned out ^^; ). I think one of the main problems for the group might have been that we're kinda used to DnD and similar systems where movement can only be restricted if someone is right up in your face. So it might also be that at work. I guese we'll see next session. As for the rest of the combat. I really enjoyed it becouse of the tactical aspect. Though we did have some confusions. Like I have the exploit Double Tap. Is that just one attack roll with two damage rolls attached to it or one attack roll for each damage roll? The book isn't very clear on that. Also one thing we did that might not have been as intended was that at one point I used both of my actions as attacks. I'm not sure that would be a legal move or not or if actions can be used as whatever the heck you want if you're able to do it. This was also quite late into the session and somewhat late at night so might have been why that happened. [/QUOTE]
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