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Session Report - Against the (Frost) Giants
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<blockquote data-quote="pemerton" data-source="post: 6357180" data-attributes="member: 42582"><p>This is actually the sort of play that gets closer to that canard than some of my other 4e episodes. In this respect I feel it's close to the spirit of the original tournaments!</p><p></p><p>Here is the report from the winning team (Dragon 19, 1978):</p><p></p><p style="margin-left: 20px">The second leg of our quest, the frost giant’s lair, proved to be an icy maze of caves surrounding a windy, snowbound glacial rift. We found a war party preparing for a raid and once again used fireballs to good effect - killing all of them. In this realm, fireballs proved to be the most effective weapon available as they almost completely obscured all vision and allowed our thief to strike from behind (which almost always guaranteed a kill). After killing two snow leopards we then proceeded to kill every giant we could find. A search after one such slaughter revealed a chest with special armbands and treasure which we took with us. Once again, the questioning of a dead giant guard provided the information we needed to continue our quest to the next giant stronghold.</p><p></p><p>The tournament GM added the following comment:</p><p></p><p style="margin-left: 20px">What is truly amazing about this second round is how much they didn't kill and still managed to get into the third and final round.</p><p></p><p>Truly the olden days were more enlightened than we are today!</p><p></p><p>But the freeform roleplay was fun, and I think the fact that the whole episode is located within a fictional situation with greater stakes (the War of Seasons, the end of the world with the pending Dusk War, etc) coloured the decision-making in a way that you wouldn't see in a purely miniatures game.</p><p></p><p>The players (and their PCs) know that there are fomorian envoys in the caves of the frost giants. And while I do not think there will be any negotiations (and hence no "roleplay", free form or otherwise) as far as the frost giants are concerned, I think the fomorians could be a bit more interesting in that respect. Somewhat neutral parties on a battlefield can often play that role.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6357180, member: 42582"] This is actually the sort of play that gets closer to that canard than some of my other 4e episodes. In this respect I feel it's close to the spirit of the original tournaments! Here is the report from the winning team (Dragon 19, 1978): [indent]The second leg of our quest, the frost giant’s lair, proved to be an icy maze of caves surrounding a windy, snowbound glacial rift. We found a war party preparing for a raid and once again used fireballs to good effect - killing all of them. In this realm, fireballs proved to be the most effective weapon available as they almost completely obscured all vision and allowed our thief to strike from behind (which almost always guaranteed a kill). After killing two snow leopards we then proceeded to kill every giant we could find. A search after one such slaughter revealed a chest with special armbands and treasure which we took with us. Once again, the questioning of a dead giant guard provided the information we needed to continue our quest to the next giant stronghold.[/indent] The tournament GM added the following comment: [indent]What is truly amazing about this second round is how much they didn't kill and still managed to get into the third and final round.[/indent] Truly the olden days were more enlightened than we are today! But the freeform roleplay was fun, and I think the fact that the whole episode is located within a fictional situation with greater stakes (the War of Seasons, the end of the world with the pending Dusk War, etc) coloured the decision-making in a way that you wouldn't see in a purely miniatures game. The players (and their PCs) know that there are fomorian envoys in the caves of the frost giants. And while I do not think there will be any negotiations (and hence no "roleplay", free form or otherwise) as far as the frost giants are concerned, I think the fomorians could be a bit more interesting in that respect. Somewhat neutral parties on a battlefield can often play that role. [/QUOTE]
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