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Session report - (Apect of) Vecna defeated, demon bargained with
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<blockquote data-quote="pemerton" data-source="post: 6309430" data-attributes="member: 42582"><p>Thanks!</p><p></p><p>The player of the invoker really likes pushing and stretching his rituals, which makes for interesing outcomes. And the fact that PCs can survive 100' falls means that combats on earthmotes, next to great pits, etc, can become these spectacular (imaginary) scenery pieces rather than just death traps. I find it a lot of fun.</p><p></p><p>A couple of recent threads (on sim vs game, and DMing as a fine art, and some others too) have seen posters talking about the extent to which players will engage the fiction at any level other than playing their PCs as self-aggrandising sociopaths. I'm glad that my players are happy to go beyond that sort of approach.</p><p></p><p>By my standards, at least, some posters on these boards seem a little bit uptight about letting the players have their heads and take control of the gameworld and the ingame situation. But I think if you want vibrant play - especially at epic, where the stakes should be high and you want everyone to be invested - you really have to let go as a GM, and just see where your players take things.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6309430, member: 42582"] Thanks! The player of the invoker really likes pushing and stretching his rituals, which makes for interesing outcomes. And the fact that PCs can survive 100' falls means that combats on earthmotes, next to great pits, etc, can become these spectacular (imaginary) scenery pieces rather than just death traps. I find it a lot of fun. A couple of recent threads (on sim vs game, and DMing as a fine art, and some others too) have seen posters talking about the extent to which players will engage the fiction at any level other than playing their PCs as self-aggrandising sociopaths. I'm glad that my players are happy to go beyond that sort of approach. By my standards, at least, some posters on these boards seem a little bit uptight about letting the players have their heads and take control of the gameworld and the ingame situation. But I think if you want vibrant play - especially at epic, where the stakes should be high and you want everyone to be invested - you really have to let go as a GM, and just see where your players take things. [/QUOTE]
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Session report - (Apect of) Vecna defeated, demon bargained with
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