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Session report - the Mausoleum of the Raven Queen
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<blockquote data-quote="pemerton" data-source="post: 6891036" data-attributes="member: 42582"><p>Thanks, Scrivener of Doom. I'm glad you find them interesting.</p><p></p><p>I think Chris Perkins seems to have got it, based on the columns he used to post on the WotC website.</p><p></p><p>But to get up on my soapbox a little bit: in the D&D GMing community there seems sometimes to be too much timidity about letting the players take the reins of the game and really <em>do things</em> - dramatic things, world-changing things - with their PCs. At low levels this won't necessarily be such a problem, but once you get into paragon and epic, where the PCs are the equals of kings and gods respectively, the GM really has to let go of control, and instead feed the fires of the players' own enthusiasm. Make everything count - so then the players will really see the point of playing the game (and I think 4e does ask for quite a bit of buy-in by players, because it's not a simple system); but the flip side is that if everything counts, then sometimes the players are going to get their way. (Kill a god, capture a kingdom, seal the Abyss, or whatever it might be.)</p><p></p><p>And that's a good thing! The game is robust enough that it still has the scope (both mechanically and in terms of the fiction) to pose challenges to PCs who are doing those things.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6891036, member: 42582"] Thanks, Scrivener of Doom. I'm glad you find them interesting. I think Chris Perkins seems to have got it, based on the columns he used to post on the WotC website. But to get up on my soapbox a little bit: in the D&D GMing community there seems sometimes to be too much timidity about letting the players take the reins of the game and really [I]do things[/I] - dramatic things, world-changing things - with their PCs. At low levels this won't necessarily be such a problem, but once you get into paragon and epic, where the PCs are the equals of kings and gods respectively, the GM really has to let go of control, and instead feed the fires of the players' own enthusiasm. Make everything count - so then the players will really see the point of playing the game (and I think 4e does ask for quite a bit of buy-in by players, because it's not a simple system); but the flip side is that if everything counts, then sometimes the players are going to get their way. (Kill a god, capture a kingdom, seal the Abyss, or whatever it might be.) And that's a good thing! The game is robust enough that it still has the scope (both mechanically and in terms of the fiction) to pose challenges to PCs who are doing those things. [/QUOTE]
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Session report - the Mausoleum of the Raven Queen
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