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Session reports of my Baldur's Gate: Descent into Avernus campaign.
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<blockquote data-quote="Xardion" data-source="post: 7819887" data-attributes="member: 6744"><p>So, I figured I'd give a session-by-session synopsis of the Descent into Avernus game I'm running. I'll spare you guys some of the role-playing minutiae (my group likes to run off on tangents and are a rather funny bunch), and just give you the highlights.</p><p></p><p>To set the stage, I'll describe this motley crew that has assembled itself:</p><p></p><p>There's the de-facto "leader", Ronus Shattershield, a shield dwarf paladin of the famous Shattershields of Baldur's Gate. He likes to think of himself as a man of the people, for the people, and by the people (except that he was born into wealth so that last part definitely isn't true), so he spends more of his time slumming it in the Lower City taverns than at home in the Upper City (though he usually tries to drag himself off to bed there before he passes out somewhere... uncommendable). He's actually generally well-liked by the common folk, as he tends to be free with his coin and buys people drinks so he always has someone to drink with. If he passes out in a seedy place, they usually don't rob him... at least not so much that he's dead broke.</p><p></p><p>Then there's the ACTUAL leader, Voragine Pott, a duergar bard (!!). She and her very short half-orc husband used to run a tavern called the Shortest Straw, a cramped place that catered to short clientele. This was a must as it was the basement level of a rather cheap boarding house and only had 6' high ceilings. Her specialty was entertaining the patrons with bawdy tales and trading even bawdier insults with them... at least until she had her abusive, low-life husband killed, which we'll get to in a bit. The only thing more dangerous than her barbed tongue are her thick limbs, which she's had to use to knock around more than one rowdy patron.</p><p></p><p>The quiet one of the group, Qira, is a drow ranger whose home in the Underdark was overrun by demons (possibly during the Rage of Demons), and she has waged a bloody personal vendetta against their kind ever since. Watching her kinfolk being slaughtered and devoured changed her: their own arrogance in thinking they could truck with fiends without consequence woke her up to the vile ways of her people. She's slowly turned her rage to useful ends to help those whose lives have been ruined by evil.</p><p></p><p>The enigma: Tenshi, an aasimar monk who hails from the far-off Monastery of the Yellow Rose. She has the ultra pale complexion of the Sossrim, her parents' people, though she knows nothing of their ways. She was left at the gates of the monastery as an infant, her parents terrified by her celestial nature. She knows little of the social graces, her ascetic life among the monks mainly taught her to be fearless, inured to pain, and relentless against the forces of evil. She has a tendency to say whatever comes into her head, which will probably lead to no amount of trouble.</p><p></p><p>Finally, there's Eldon "Brightstep" Clinker, a svirfneblin warlock (Celestial). He got his nickname due to his happy-go-lucky attitude, boundless optimism, and a tendency to take people at face-value... the exact opposite of basically his entire race. This didn't lead so much to him being an outcast, and more that he decided to go into self-exile to get away from those debbie-downers. He wanted to hear birds singing, feel the wind on his scalp and the sun on his face. It's almost as if he's another creature entirely that was born in a deep gnome's body...</p><p></p><p>The group became bound by fate when Voragine had finally had enough of her husband's abuse and his criminal ways (dealing moonflower on the side and running a den elsewhere), though she couldn't bring herself to confront him. Tenshi only needed one look at her broken nose and black-and-blue face to face down the wife-beater (all 4'10" of her). She may have intended just to teach him a lesson, but he decided to take it up a notch and try to kill Tenshi, which lead to him bleeding to death on the floor, having been made short work of by her Emei daggers. He managed to crawl into the alley, where Eldon was helping Ronus not get his dinner all over himself after drinking the rest of the bar under the table. They could have saved him... but they didn't, as he truly deserved his fate. Qira witnessed the whole thing, and was questioned by the Fist. She told them a couple of toughs demanded some money from him, and stabbed him when he refused to pay up. She assumed they were from the Guild, but that she didn't know for sure. He certainly had dealings with the Guild, and they took the tavern from Voragine after his death, in lieu of money that he owed them, but they don't appreciate the rumor they heard about their involvement the murder, and that will probably come to a head at some point.</p><p></p><p>So there you are, possibly the oddest (and shortest!!! Qira is the tallest at 5'3", everyone else is under 5'.) bunch of misfits to ever get thrown together for an epic adventure!</p></blockquote><p></p>
[QUOTE="Xardion, post: 7819887, member: 6744"] So, I figured I'd give a session-by-session synopsis of the Descent into Avernus game I'm running. I'll spare you guys some of the role-playing minutiae (my group likes to run off on tangents and are a rather funny bunch), and just give you the highlights. To set the stage, I'll describe this motley crew that has assembled itself: There's the de-facto "leader", Ronus Shattershield, a shield dwarf paladin of the famous Shattershields of Baldur's Gate. He likes to think of himself as a man of the people, for the people, and by the people (except that he was born into wealth so that last part definitely isn't true), so he spends more of his time slumming it in the Lower City taverns than at home in the Upper City (though he usually tries to drag himself off to bed there before he passes out somewhere... uncommendable). He's actually generally well-liked by the common folk, as he tends to be free with his coin and buys people drinks so he always has someone to drink with. If he passes out in a seedy place, they usually don't rob him... at least not so much that he's dead broke. Then there's the ACTUAL leader, Voragine Pott, a duergar bard (!!). She and her very short half-orc husband used to run a tavern called the Shortest Straw, a cramped place that catered to short clientele. This was a must as it was the basement level of a rather cheap boarding house and only had 6' high ceilings. Her specialty was entertaining the patrons with bawdy tales and trading even bawdier insults with them... at least until she had her abusive, low-life husband killed, which we'll get to in a bit. The only thing more dangerous than her barbed tongue are her thick limbs, which she's had to use to knock around more than one rowdy patron. The quiet one of the group, Qira, is a drow ranger whose home in the Underdark was overrun by demons (possibly during the Rage of Demons), and she has waged a bloody personal vendetta against their kind ever since. Watching her kinfolk being slaughtered and devoured changed her: their own arrogance in thinking they could truck with fiends without consequence woke her up to the vile ways of her people. She's slowly turned her rage to useful ends to help those whose lives have been ruined by evil. The enigma: Tenshi, an aasimar monk who hails from the far-off Monastery of the Yellow Rose. She has the ultra pale complexion of the Sossrim, her parents' people, though she knows nothing of their ways. She was left at the gates of the monastery as an infant, her parents terrified by her celestial nature. She knows little of the social graces, her ascetic life among the monks mainly taught her to be fearless, inured to pain, and relentless against the forces of evil. She has a tendency to say whatever comes into her head, which will probably lead to no amount of trouble. Finally, there's Eldon "Brightstep" Clinker, a svirfneblin warlock (Celestial). He got his nickname due to his happy-go-lucky attitude, boundless optimism, and a tendency to take people at face-value... the exact opposite of basically his entire race. This didn't lead so much to him being an outcast, and more that he decided to go into self-exile to get away from those debbie-downers. He wanted to hear birds singing, feel the wind on his scalp and the sun on his face. It's almost as if he's another creature entirely that was born in a deep gnome's body... The group became bound by fate when Voragine had finally had enough of her husband's abuse and his criminal ways (dealing moonflower on the side and running a den elsewhere), though she couldn't bring herself to confront him. Tenshi only needed one look at her broken nose and black-and-blue face to face down the wife-beater (all 4'10" of her). She may have intended just to teach him a lesson, but he decided to take it up a notch and try to kill Tenshi, which lead to him bleeding to death on the floor, having been made short work of by her Emei daggers. He managed to crawl into the alley, where Eldon was helping Ronus not get his dinner all over himself after drinking the rest of the bar under the table. They could have saved him... but they didn't, as he truly deserved his fate. Qira witnessed the whole thing, and was questioned by the Fist. She told them a couple of toughs demanded some money from him, and stabbed him when he refused to pay up. She assumed they were from the Guild, but that she didn't know for sure. He certainly had dealings with the Guild, and they took the tavern from Voragine after his death, in lieu of money that he owed them, but they don't appreciate the rumor they heard about their involvement the murder, and that will probably come to a head at some point. So there you are, possibly the oddest (and shortest!!! Qira is the tallest at 5'3", everyone else is under 5'.) bunch of misfits to ever get thrown together for an epic adventure! [/QUOTE]
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Session reports of my Baldur's Gate: Descent into Avernus campaign.
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