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Session to Death Ratio
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<blockquote data-quote="Lanefan" data-source="post: 5163670" data-attributes="member: 29398"><p>First, an aisde: I'm truly surprised at the number of posts here indicating that character deaths are not tracked or recorded. I just can't imagine running a game and not keeping *some* records, the most important of which would be:</p><p> - new characters (name, race, class, player)</p><p> - character deaths</p><p> - character changes (retirements, race/class/name etc. changes)</p><p> - adventures played</p><p> - brief notes on who did what when, if only to give out ExP later</p><p></p><p>Now, to the main question:</p><p></p><p>While they tend to come in batches, my current campaign is running close to 1:1.5 deaths vs. sessions: 105 deaths in 176 sessions. That includes party NPCs, who I log the same as PCs; to sort those out would take longer than I'm going to give this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But the vast majority of those deaths were actual PCs.</p><p></p><p>The other campaigns I've run have been closer to about 1:3 at a very rough guess; but they've also reached higher levels and - truth be told - have at times had much more cautious players at the table. My current crew are a wonderfully gonzo lot... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for what I prefer: I like some turnover, but prefer it to be steady rather than in batches: batches are annoying. My Friday group, for example, got beat to shreds (lost 4 PCs of a party of 7) in their previous session, then went to town last session and recruited a whole new set of victi...er, members; so 5 of 8 are now brand new and I need a bloody program to tell who's who! Fortunately, this is one of the more excessive and rare examples...</p><p></p><p>I find that once the PC Clerics get to 9th (or can cast 5th level spells) and thus can Raise in the field, there is very little character turnover...sure I can kill 'em, but they just come back. After that, in the long run things tend to get a bit too static for my liking.</p><p></p><p>I suppose my preferred rate of turnover (for whatever reason, not just death) would probably involve swapping out most of the party over the course of a year or so; more frequent if people have a stable of PCs they swap in and out from depending on what the party needs. I also prefer multi-party campaigns, to promote said swapping; and do my best to run such when I can. Linear or single-party campaigns tend to be much more static.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5163670, member: 29398"] First, an aisde: I'm truly surprised at the number of posts here indicating that character deaths are not tracked or recorded. I just can't imagine running a game and not keeping *some* records, the most important of which would be: - new characters (name, race, class, player) - character deaths - character changes (retirements, race/class/name etc. changes) - adventures played - brief notes on who did what when, if only to give out ExP later Now, to the main question: While they tend to come in batches, my current campaign is running close to 1:1.5 deaths vs. sessions: 105 deaths in 176 sessions. That includes party NPCs, who I log the same as PCs; to sort those out would take longer than I'm going to give this. :) But the vast majority of those deaths were actual PCs. The other campaigns I've run have been closer to about 1:3 at a very rough guess; but they've also reached higher levels and - truth be told - have at times had much more cautious players at the table. My current crew are a wonderfully gonzo lot... :) As for what I prefer: I like some turnover, but prefer it to be steady rather than in batches: batches are annoying. My Friday group, for example, got beat to shreds (lost 4 PCs of a party of 7) in their previous session, then went to town last session and recruited a whole new set of victi...er, members; so 5 of 8 are now brand new and I need a bloody program to tell who's who! Fortunately, this is one of the more excessive and rare examples... I find that once the PC Clerics get to 9th (or can cast 5th level spells) and thus can Raise in the field, there is very little character turnover...sure I can kill 'em, but they just come back. After that, in the long run things tend to get a bit too static for my liking. I suppose my preferred rate of turnover (for whatever reason, not just death) would probably involve swapping out most of the party over the course of a year or so; more frequent if people have a stable of PCs they swap in and out from depending on what the party needs. I also prefer multi-party campaigns, to promote said swapping; and do my best to run such when I can. Linear or single-party campaigns tend to be much more static. Lanefan [/QUOTE]
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