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<blockquote data-quote="the_mighty_agrippa" data-source="post: 2750545" data-attributes="member: 6297"><p>Both Charge and Ready v. Charge are specific mechanics. The point of the Ready v. charge mechanic is to provide in-game balance against charging monsters (and more accurately, mounted lance damage). If you have ever held a football for a kicker, you can get a good sense of what readying for a charge really means. It means sitting on your ass and anchoring the spear to absorb the impact of the charging creature.</p><p></p><p>You take a calculated risk for the opportunity to seriously harm the attacker. If it doesn't pan out for you, well, it's still the risk you took. </p><p></p><p>I played a barbarian whose favorite tactic was readying for a charge. The DM hated it and I wasn't even arguing for a broader use of the action. It's a great mechanic, but that's all it is. It's not designed to give characters any special advantage outside of the Ready v. Charge action.</p><p></p><p>As far as what attack gets the double damage, I would rule that an AOO gets the benefits. Really, it doesn't matter but in terms of impact, the AOO is absorbing the hit, so the damage should be there.</p></blockquote><p></p>
[QUOTE="the_mighty_agrippa, post: 2750545, member: 6297"] Both Charge and Ready v. Charge are specific mechanics. The point of the Ready v. charge mechanic is to provide in-game balance against charging monsters (and more accurately, mounted lance damage). If you have ever held a football for a kicker, you can get a good sense of what readying for a charge really means. It means sitting on your ass and anchoring the spear to absorb the impact of the charging creature. You take a calculated risk for the opportunity to seriously harm the attacker. If it doesn't pan out for you, well, it's still the risk you took. I played a barbarian whose favorite tactic was readying for a charge. The DM hated it and I wasn't even arguing for a broader use of the action. It's a great mechanic, but that's all it is. It's not designed to give characters any special advantage outside of the Ready v. Charge action. As far as what attack gets the double damage, I would rule that an AOO gets the benefits. Really, it doesn't matter but in terms of impact, the AOO is absorbing the hit, so the damage should be there. [/QUOTE]
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