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General Tabletop Discussion
*Dungeons & Dragons
Setting a campaign on a river
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<blockquote data-quote="Yora" data-source="post: 8350931" data-attributes="member: 6670763"><p>Great suggestion. Water parasites are great fun, if you don't have them.</p><p></p><p>A river system can basically be thought of as being fractal. For game purposes, we don't need to worry about terrain elevation when making a waterway map, and we also don't need to be very specific about the depth and width of rivers and the amount of water that is flowing through any given point. And in an explorer campaign, not knowing how far the river goes is part of the whole premise.</p><p>So we basically can just keep adding more branches as the players reach the end of any branch they are currently on. And if it starts to look too unrealistic on the map, you can always tell the players that this is the end of this branch, and go back downstream for 50 miles and start exploring another branch.</p><p></p><p>One neat little side effect is that you can have extremely polluted side branches as an environment hazards, but as more and more branches merge together, it becomes so diluted that it's no longer a threat.</p></blockquote><p></p>
[QUOTE="Yora, post: 8350931, member: 6670763"] Great suggestion. Water parasites are great fun, if you don't have them. A river system can basically be thought of as being fractal. For game purposes, we don't need to worry about terrain elevation when making a waterway map, and we also don't need to be very specific about the depth and width of rivers and the amount of water that is flowing through any given point. And in an explorer campaign, not knowing how far the river goes is part of the whole premise. So we basically can just keep adding more branches as the players reach the end of any branch they are currently on. And if it starts to look too unrealistic on the map, you can always tell the players that this is the end of this branch, and go back downstream for 50 miles and start exploring another branch. One neat little side effect is that you can have extremely polluted side branches as an environment hazards, but as more and more branches merge together, it becomes so diluted that it's no longer a threat. [/QUOTE]
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Setting a campaign on a river
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