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Setting a campaign on a river
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<blockquote data-quote="Yora" data-source="post: 8352911" data-attributes="member: 6670763"><p>Here is an idea for the settlements that players will encounter and where they can trade and rest, and their populations.</p><p></p><ul> <li data-xf-list-type="ul">100 miles: Golden City (50,000), Red City (30,000), Purple City (40,000) Main Sea Ports</li> <li data-xf-list-type="ul">50 miles: Orange Harbor (5,000) Cargo transfer site for ships going to either the Golden or Red City.</li> </ul><p><strong>0 miles: Blue City</strong> (10,000) Last city before the wilderness, launching harbor for expeditions.</p><p>10 miles (1 day): First Outpost (5,120)</p><p>30 miles (2 days): Second Outpost (2,560)</p><p>60 miles (3 days): Third Outpost (1,280)</p><p>100 miles (5 days): Fourth Outpost (640)</p><p>150 miles (8 days): Fifth Outpost (320)</p><p>210 miles (11 days): Sixth Outpost (160)</p><p>280 miles (14 days): Seventh Outpost (80)</p><p>360 miles (18 days): Eighth Outpost (40)</p><p>450 miles (23 days): Ninth Outpost (20)</p><p>550 miles (28 days): Final Outpost (10)</p><p></p><p>After that it's only friendly locals at best, which can only offer shelter, food, and some healing for trade.</p><p></p><p>I might be using an XP for gold system, maybe alongside a system of XP for discovery. In that case, characters get XP only once their treasure has reached the Blue City and goes into a vault. Until then, it still can be stolen or otherwise lost, and the players don't get a reward.</p><p>Alternatively they could get the XP as soon as they reach any of the Outposts or a protected fort they establish in the wilderness. I can imagine maintaining larger ships and paying crews could be a great permanent money drain, making the loss of money hurt just by itself.</p></blockquote><p></p>
[QUOTE="Yora, post: 8352911, member: 6670763"] Here is an idea for the settlements that players will encounter and where they can trade and rest, and their populations. [LIST] [*]100 miles: Golden City (50,000), Red City (30,000), Purple City (40,000) Main Sea Ports [*]50 miles: Orange Harbor (5,000) Cargo transfer site for ships going to either the Golden or Red City. [/LIST] [B]0 miles: Blue City[/B] (10,000) Last city before the wilderness, launching harbor for expeditions. 10 miles (1 day): First Outpost (5,120) 30 miles (2 days): Second Outpost (2,560) 60 miles (3 days): Third Outpost (1,280) 100 miles (5 days): Fourth Outpost (640) 150 miles (8 days): Fifth Outpost (320) 210 miles (11 days): Sixth Outpost (160) 280 miles (14 days): Seventh Outpost (80) 360 miles (18 days): Eighth Outpost (40) 450 miles (23 days): Ninth Outpost (20) 550 miles (28 days): Final Outpost (10) After that it's only friendly locals at best, which can only offer shelter, food, and some healing for trade. I might be using an XP for gold system, maybe alongside a system of XP for discovery. In that case, characters get XP only once their treasure has reached the Blue City and goes into a vault. Until then, it still can be stolen or otherwise lost, and the players don't get a reward. Alternatively they could get the XP as soon as they reach any of the Outposts or a protected fort they establish in the wilderness. I can imagine maintaining larger ships and paying crews could be a great permanent money drain, making the loss of money hurt just by itself. [/QUOTE]
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