Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting a campaign on a river
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8354379" data-attributes="member: 6670763"><p>I am having a problem with the layout for my river and could use some opinions:</p><p></p><p>Currently, there are three largish cities right on the coast, and a fourth medium sized city 100 miles upstream, which is the main base for explorers. From there, towns become increasingly less frequent and smaller for the next 500 miles, and after that it's fully unexplored.</p><p>Now the question is if I should had another full size city further up the river? I do quite like the idea of reaching a new city deep in the wilderness, but with there only being one straight route towards that city, I am uncertain if it's presence would make the whole river between the Base Camp City an the Final City stop feeling like real wilderness, even if it takes three weeks of paddling to get there. I feel it would simply push the start of the real wilderness further up the river, and make the section between the two cities feel like an established traffic route.</p><p>In reality, the isolation of paddling up a river without seeing any people for days could still make it feel pretty wild, but that's an element you don't really get in an RPG. I think the players' knowledge of what lies ahead or not becomes the dominating factor in this medium.</p><p></p><p>I really want to have that one city in the wilderness, but it seems to me that it would conflict with the structure of the campaign concept and as such hurt the game. Do any of you have any counter-arguments why having a major civilized settlement in the wilderness would contribute positively to an experience of going into the unknown and rediscovering a forgotten past?</p></blockquote><p></p>
[QUOTE="Yora, post: 8354379, member: 6670763"] I am having a problem with the layout for my river and could use some opinions: Currently, there are three largish cities right on the coast, and a fourth medium sized city 100 miles upstream, which is the main base for explorers. From there, towns become increasingly less frequent and smaller for the next 500 miles, and after that it's fully unexplored. Now the question is if I should had another full size city further up the river? I do quite like the idea of reaching a new city deep in the wilderness, but with there only being one straight route towards that city, I am uncertain if it's presence would make the whole river between the Base Camp City an the Final City stop feeling like real wilderness, even if it takes three weeks of paddling to get there. I feel it would simply push the start of the real wilderness further up the river, and make the section between the two cities feel like an established traffic route. In reality, the isolation of paddling up a river without seeing any people for days could still make it feel pretty wild, but that's an element you don't really get in an RPG. I think the players' knowledge of what lies ahead or not becomes the dominating factor in this medium. I really want to have that one city in the wilderness, but it seems to me that it would conflict with the structure of the campaign concept and as such hurt the game. Do any of you have any counter-arguments why having a major civilized settlement in the wilderness would contribute positively to an experience of going into the unknown and rediscovering a forgotten past? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Setting a campaign on a river
Top