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Setting a campaign on a river
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<blockquote data-quote="slobster" data-source="post: 8354684" data-attributes="member: 6693711"><p>That sounds cool! You could also make it a trading fort or something similar, a place where adventurers and others from the coastal civilization huddle together behind fortifications, rarely venturing far out except for the boldest. Attacks on the walls by monsters or bandits might be common. Nomadic tribes indigenous to the wilderness come by to barter their exotic goods, but don't stay long. People don't come to the city to start a family or a life, they come at best to run a business or serve a term, with the intention of returning to the coastal cities eventually with the fortune they've hopefully made. Of course, plenty of people don't come back at all, and it's a constant struggle to keep the jungle from reclaiming the outpost.</p></blockquote><p></p>
[QUOTE="slobster, post: 8354684, member: 6693711"] That sounds cool! You could also make it a trading fort or something similar, a place where adventurers and others from the coastal civilization huddle together behind fortifications, rarely venturing far out except for the boldest. Attacks on the walls by monsters or bandits might be common. Nomadic tribes indigenous to the wilderness come by to barter their exotic goods, but don't stay long. People don't come to the city to start a family or a life, they come at best to run a business or serve a term, with the intention of returning to the coastal cities eventually with the fortune they've hopefully made. Of course, plenty of people don't come back at all, and it's a constant struggle to keep the jungle from reclaiming the outpost. [/QUOTE]
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Setting a campaign on a river
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