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<blockquote data-quote="NewJeffCT" data-source="post: 6330939" data-attributes="member: 10784"><p>I was able to run some Paizo adventure paths using 4E rules (Rise of the Runelords & Kingmaker). So, I assume 5E would be fairly do-able as well. </p><p></p><p>4E did take some work to convert, and I had used some online conversions as a starting point. So, I was ahead of the game there, but I did do a lot more manual stuff when the games got to higher levels.</p><p></p><p>I hope Wizards can release more good quality adventures (so far, the 5e adventures have impressed me more than the early 4e modules). I think Paizo's APs are well regarded because they're basically a whole campaign in one series of six modules. There are not a lot of separately published Wizards adventures that basically take you the entire span of a long campaign (levels 1-18 in most cases) in any edition, that I can recall, so there is obviously a good market for it. (Yes, I know there have been campaigns in Dungeon Magazine, but it's not quite the same as having stand alone books.)</p><p></p><p>I think the Paizo APs are pretty good overall, but even the most popular ones (Rise of the Runelords) are not without flaws (railroady at times?) and weak links in the chain of six adventures.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6330939, member: 10784"] I was able to run some Paizo adventure paths using 4E rules (Rise of the Runelords & Kingmaker). So, I assume 5E would be fairly do-able as well. 4E did take some work to convert, and I had used some online conversions as a starting point. So, I was ahead of the game there, but I did do a lot more manual stuff when the games got to higher levels. I hope Wizards can release more good quality adventures (so far, the 5e adventures have impressed me more than the early 4e modules). I think Paizo's APs are well regarded because they're basically a whole campaign in one series of six modules. There are not a lot of separately published Wizards adventures that basically take you the entire span of a long campaign (levels 1-18 in most cases) in any edition, that I can recall, so there is obviously a good market for it. (Yes, I know there have been campaigns in Dungeon Magazine, but it's not quite the same as having stand alone books.) I think the Paizo APs are pretty good overall, but even the most popular ones (Rise of the Runelords) are not without flaws (railroady at times?) and weak links in the chain of six adventures. [/QUOTE]
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