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Setting: Aleasana--Rules and So Forth...
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<blockquote data-quote="Sertimon" data-source="post: 2136237" data-attributes="member: 5503"><p><strong>The Urukh!</strong></p><p></p><p>Hi all! I just want to say that I've enjoyed reading the threads about Aleasana greatly. I thought that it would be nice to whip out some statistics for all the mentioned races in the thread. I think they deserve some changes to fit their flavor better. </p><p></p><p>I'll begin with the Urukh. I've tried to model them as closely to the information in the Aleasana threads as possible. Suggestions for improvements are welcome!</p><p></p><p><span style="font-size: 12px"><strong>URUKH </strong></span></p><p>The brutish and yet mysterious Urukh hail from the southwest in the nation of Ur-Sai. Most Urukh in Aleasana belong to the Black Fist Brotherhood, an exclusive organization of Urukh monks and rogues who serve as shock troops, assassins, and blockade runners for anyone who will pay their price. </p><p><strong>Urukh Traits (Ex):</strong> Urukhs possess the following racial traits.</p><p>-- +2 Strength, -2 Intelligence, -2 Charisma: Urukh are powerful and well-built. Urukh tend to rely on natural cunning and gut instinct rather than wits or persuasion when dealing with other races.</p><p>-- Medium size.</p><p>-- An urukh's base land speed is 30 feet.</p><p>-- Darkvision up to 60 feet. In addition, an urukh has low-light vision which allows it to see twice as far as a human in low-light conditions.</p><p>-- +2 racial bonus on Survival checks: Urukh knows how to get around in the wild.</p><p>-- +1 racial bonus on Fortitude saving throws: Urukh are very resistant to effects that harm their bodily health.</p><p>-- Stability: Urukh are broad-shouldered. An urukh gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but nit when climbing, flying, riding, or otherwise not standing firmly on the ground). </p><p>-- Weapon Familiarity: Urukh may treat kama and nunchaku as martial weapons, rather than exotic weapons.</p><p>-- Endurance: Urukhs receive Endurance as a racial bonus feat.</p><p>-- Favored Class: Monk.</p><p></p><p><em>Designer Notes:</em> I've pictured them living in or close to the Sun's Anvil Desert. In my first draft I gave them +2 Con, -2 Int (I thought it would make more sense to make them hardier rather than stronger than other races). But than again, I am not quite sure I know exactly where they are supposed to thrive. Darkvision and the "Orc Blood" trait seems out of place, so I've removed them and replaced them with low-light vision (x2) and Endurance as a bonus feat. </p><p></p><p><em>Next race: </em>Bodai or Juni ... should the Isslen race be made PC friendly?</p></blockquote><p></p>
[QUOTE="Sertimon, post: 2136237, member: 5503"] [b]The Urukh![/b] Hi all! I just want to say that I've enjoyed reading the threads about Aleasana greatly. I thought that it would be nice to whip out some statistics for all the mentioned races in the thread. I think they deserve some changes to fit their flavor better. I'll begin with the Urukh. I've tried to model them as closely to the information in the Aleasana threads as possible. Suggestions for improvements are welcome! [SIZE=3][B]URUKH [/B][/SIZE][B][/B] The brutish and yet mysterious Urukh hail from the southwest in the nation of Ur-Sai. Most Urukh in Aleasana belong to the Black Fist Brotherhood, an exclusive organization of Urukh monks and rogues who serve as shock troops, assassins, and blockade runners for anyone who will pay their price. [B]Urukh Traits (Ex):[/B] Urukhs possess the following racial traits. -- +2 Strength, -2 Intelligence, -2 Charisma: Urukh are powerful and well-built. Urukh tend to rely on natural cunning and gut instinct rather than wits or persuasion when dealing with other races. -- Medium size. -- An urukh's base land speed is 30 feet. -- Darkvision up to 60 feet. In addition, an urukh has low-light vision which allows it to see twice as far as a human in low-light conditions. -- +2 racial bonus on Survival checks: Urukh knows how to get around in the wild. -- +1 racial bonus on Fortitude saving throws: Urukh are very resistant to effects that harm their bodily health. -- Stability: Urukh are broad-shouldered. An urukh gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but nit when climbing, flying, riding, or otherwise not standing firmly on the ground). -- Weapon Familiarity: Urukh may treat kama and nunchaku as martial weapons, rather than exotic weapons. -- Endurance: Urukhs receive Endurance as a racial bonus feat. -- Favored Class: Monk. [I]Designer Notes:[/I] I've pictured them living in or close to the Sun's Anvil Desert. In my first draft I gave them +2 Con, -2 Int (I thought it would make more sense to make them hardier rather than stronger than other races). But than again, I am not quite sure I know exactly where they are supposed to thrive. Darkvision and the "Orc Blood" trait seems out of place, so I've removed them and replaced them with low-light vision (x2) and Endurance as a bonus feat. [I]Next race: [/I]Bodai or Juni ... should the Isslen race be made PC friendly? [/QUOTE]
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