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*Pathfinder & Starfinder
Setting: Aleasana--Rules and So Forth...
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<blockquote data-quote="Arkhandus" data-source="post: 2141955" data-attributes="member: 13966"><p>Personally, I feel that the small races need a bit more oomph or something to make up for their weaknesses. As it stands, they're nearly equivalent to humans or urukh in racial traits, but still have the weakness of their small size without compensation. Any bodai or juni will be squirming fruitlessly as soon as a monstrous scorpion, dire lion, ogre/asani, or worse chuul, gets ahold of them. Being puny sucks when someone or some<em>thing</em> is trying to throw you around like a ragdoll or knock you to the ground for a <em>good, savage mauling</em>.</p><p></p><p>Not to mention that being small means they basically suck at disarming, tripping, bull rushing, or similar tactics, except when juni and bodai are using such tactics on eachother only.</p><p></p><p>BTW, it kinda irks me that everyone and their brother has a Survival bonus, seemingly. Juni and Urukhs crossed a desert to get to Aleasana. What the frell did Bodai do to become such great survivors of the hardships <em>they never had to face</em>? For that matter, their racial bonus on saving throws doesn't seem warranted either.</p><p></p><p>I propose: For Bodai, replace the +1 on saving throws with instead a +2 racial bonus on all Craft checks pertaining to the working of cloth and fur. Also, grant them Listen, Spot, and Craft as permanent class skills, as craftsmanship is important to their culture and the grasslands require good awareness to avoid great dangers. Lastly, I'd boost the bonus for using bows while mounted to +2, as firing from the back of a moving mount causes significant penalties; even the Mounted Archery feat won't negate the penalties, it only reduces them. For Juni, give them Perform (Oratory) and Survival as permanent class skills, and also grant Juni the +1 bonus on all saving throws that halflings no longer get, because Juni need to be good at escaping the unpredictable dangers of the desert.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2141955, member: 13966"] Personally, I feel that the small races need a bit more oomph or something to make up for their weaknesses. As it stands, they're nearly equivalent to humans or urukh in racial traits, but still have the weakness of their small size without compensation. Any bodai or juni will be squirming fruitlessly as soon as a monstrous scorpion, dire lion, ogre/asani, or worse chuul, gets ahold of them. Being puny sucks when someone or some[I]thing[/I] is trying to throw you around like a ragdoll or knock you to the ground for a [I]good, savage mauling[/I]. Not to mention that being small means they basically suck at disarming, tripping, bull rushing, or similar tactics, except when juni and bodai are using such tactics on eachother only. BTW, it kinda irks me that everyone and their brother has a Survival bonus, seemingly. Juni and Urukhs crossed a desert to get to Aleasana. What the frell did Bodai do to become such great survivors of the hardships [I]they never had to face[/I]? For that matter, their racial bonus on saving throws doesn't seem warranted either. I propose: For Bodai, replace the +1 on saving throws with instead a +2 racial bonus on all Craft checks pertaining to the working of cloth and fur. Also, grant them Listen, Spot, and Craft as permanent class skills, as craftsmanship is important to their culture and the grasslands require good awareness to avoid great dangers. Lastly, I'd boost the bonus for using bows while mounted to +2, as firing from the back of a moving mount causes significant penalties; even the Mounted Archery feat won't negate the penalties, it only reduces them. For Juni, give them Perform (Oratory) and Survival as permanent class skills, and also grant Juni the +1 bonus on all saving throws that halflings no longer get, because Juni need to be good at escaping the unpredictable dangers of the desert. [/QUOTE]
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