Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Setting creation and player buy-in
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 5617757" data-attributes="member: 70709"><p>I'm pretty confident the GM is using the Dresden Files rules as the basic source for FATE in our game, so it wouldn't surprise me if he took that idea but chose to go in a slightly different direction. I should ask him. I've read some parts of the Diaspora SRD before (I found the ship combat rules very interesting) but I hadn't read about the collaborative setting creation. (I do vaguely recall reading about phases in character creation in FATE 2e a long time ago, but that strikes me as pretty traditional.) </p><p></p><p>I think Diaspora tends toward hard sci-fi a little bit more than what we want for this particular campaign, but we should definitely keep it in mind for mining ideas. I know I'd love to run a Diaspora/Eclipse Phase blend sometime.</p><p></p><p></p><p></p><p>I probably wouldn't do it in Paranoia either. It's best as a one-shot game IMHO and I think a player pretty much gets that game within 2 clone deaths, or does not. However, for Call of Cthulu I'd absolutely try it out, perhaps with the caveat that no one can explain mysterious events. Plus, in a horror game letting the players experience the normal flow of the setting and some of its characters might help make the events requiring investigation later more impactful. I played a somewhat brief CoC campaign set in 1920s New York, pretty standard CoC setting, but frequently had difficulty because that milieu is not one I have much experience with in fiction, in spite of a reasonably detailed character background, while the DM was extremely well read on that era even beyond the Cthulu mythos. I think something collaborative early on might have really helped.</p><p></p><p></p><p></p><p></p><p>I think we're on the same wavelength here. Particularly where providing more information about the setting actually makes the player less willing to engage with the setting. At first glance it might seem like a paradoxical effect, but the psychology of "I don't know enough and never will" is a sufficient explanation.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Aside from some one shots I've never played or run a game where there wasn't some interaction with the setting prior to play. Writing backgrounds and iterating with the DM at the very least. The scope of this creation is, in my experience, much more limited than what we did using Microscope. (Huh, irony.) And as you say, in what I think of as "traditional" pre-campaign negotiations what the player suggests may inspire the DM, but it isn't necessarily adopted. (Ideas are cheap, after all.) This is quite a bit different from what using Microscope was like, where the basic assumption is that ideas aren't suggestions, they are (incomplete) descriptions of reality. If something needs to be finessed, that is also something done collaboratively rather than behind the scenes.</p><p></p><p>Thank you all for your comments.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5617757, member: 70709"] I'm pretty confident the GM is using the Dresden Files rules as the basic source for FATE in our game, so it wouldn't surprise me if he took that idea but chose to go in a slightly different direction. I should ask him. I've read some parts of the Diaspora SRD before (I found the ship combat rules very interesting) but I hadn't read about the collaborative setting creation. (I do vaguely recall reading about phases in character creation in FATE 2e a long time ago, but that strikes me as pretty traditional.) I think Diaspora tends toward hard sci-fi a little bit more than what we want for this particular campaign, but we should definitely keep it in mind for mining ideas. I know I'd love to run a Diaspora/Eclipse Phase blend sometime. I probably wouldn't do it in Paranoia either. It's best as a one-shot game IMHO and I think a player pretty much gets that game within 2 clone deaths, or does not. However, for Call of Cthulu I'd absolutely try it out, perhaps with the caveat that no one can explain mysterious events. Plus, in a horror game letting the players experience the normal flow of the setting and some of its characters might help make the events requiring investigation later more impactful. I played a somewhat brief CoC campaign set in 1920s New York, pretty standard CoC setting, but frequently had difficulty because that milieu is not one I have much experience with in fiction, in spite of a reasonably detailed character background, while the DM was extremely well read on that era even beyond the Cthulu mythos. I think something collaborative early on might have really helped. I think we're on the same wavelength here. Particularly where providing more information about the setting actually makes the player less willing to engage with the setting. At first glance it might seem like a paradoxical effect, but the psychology of "I don't know enough and never will" is a sufficient explanation. Aside from some one shots I've never played or run a game where there wasn't some interaction with the setting prior to play. Writing backgrounds and iterating with the DM at the very least. The scope of this creation is, in my experience, much more limited than what we did using Microscope. (Huh, irony.) And as you say, in what I think of as "traditional" pre-campaign negotiations what the player suggests may inspire the DM, but it isn't necessarily adopted. (Ideas are cheap, after all.) This is quite a bit different from what using Microscope was like, where the basic assumption is that ideas aren't suggestions, they are (incomplete) descriptions of reality. If something needs to be finessed, that is also something done collaboratively rather than behind the scenes. Thank you all for your comments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting creation and player buy-in
Top