Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Setting Design: As Written, GM Homebrew, or Group Collaboration?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9294123" data-attributes="member: 2209"><p>I do my mashup setting because I like a bunch of elements of multiple existing things and dislike a bunch of elements of a bunch of stuff and enjoy doing the syncretisms of multiple things I like to make it make sense for me and to allow using a bunch of diverse stuff fairly easily and incorporate new things easily. It also allows me to not deal with a lot of canon issues as I specifically do not use anything straight and whole.</p><p></p><p>I can easily riff on a lot of theme stuff without looking a lot up so it is easy for me to think how to run modules or classes with it as a backdrop or tie things in as they come up.</p><p></p><p>I really like <a href="https://preview.drivethrurpg.com/en/product/11959/ptolus-a-player-s-guide-to-ptolus?affiliate_id=17596" target="_blank">Ptolus</a>'s theocratic declining hentotheistic empire engulfed in a civil succession war, it draws a lot of power players into the war so there is more room for the PCs in modules to be the biggest people around to deal with problems like monsters. The Lothian church being based on a martyred sun themed paladin allows a lot of familiar medieval christian church aspects to be culturally dominant, but Henotheism allows the typical D&D pantheism and other gods to be present, sometimes peacefully, sometimes in tension.</p><p></p><p>I hate Ptolus's closed cosmology and I am not a big fan of their moon stuff though so I do not use those, also I use a bit of a different timeline with the war being active. </p><p></p><p>I've built out a couple of the imperial factions and tied them into Eberron and its Last War as if the war were current.</p><p></p><p>I use a 3e inspired concept that all divine magic is a magical tradition that taps a specific source of magical power, not direct power from gods who oversee their clerics, so there are heresies and theologies and corrupt spellcasting priests and paladins who just work and nontheistic religions and multiple different pantheons and non theistic clerics and druids, and questions about what is and is not a god, such as dragon cults of specific living dragons.</p><p></p><p>I really like Golarion and a bunch of its stuff, so that is a big secondary theme with a bunch of Golarion nations being provinces of the Holy Lothian empire.</p><p></p><p>So when running the Pathfinder Carrion Crown adventure path the Golarion principality of Ustalav is part of the Lothian Empire with the prince pushing his claim for the throne, which also ties into Eberron Karrnathi themes and allows me to tie the Whispering Way and Blood of Vol stuff a bit together. With the Prince leading armies against other factions it means the AP ghost story is mostly up to the PCs to deal with, locally there is only an elderly cleric and a couple too-young for the war altar boys instead of a big resource of imperial lothian church crusaders to call on to deal with it.</p><p></p><p>I have run multiple campaigns in this setting with a bunch of Pathfinder adventure paths, the Freeport trilogy, and other modules all being slotted in fairly easily for me.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9294123, member: 2209"] I do my mashup setting because I like a bunch of elements of multiple existing things and dislike a bunch of elements of a bunch of stuff and enjoy doing the syncretisms of multiple things I like to make it make sense for me and to allow using a bunch of diverse stuff fairly easily and incorporate new things easily. It also allows me to not deal with a lot of canon issues as I specifically do not use anything straight and whole. I can easily riff on a lot of theme stuff without looking a lot up so it is easy for me to think how to run modules or classes with it as a backdrop or tie things in as they come up. I really like [URL='https://preview.drivethrurpg.com/en/product/11959/ptolus-a-player-s-guide-to-ptolus?affiliate_id=17596']Ptolus[/URL]'s theocratic declining hentotheistic empire engulfed in a civil succession war, it draws a lot of power players into the war so there is more room for the PCs in modules to be the biggest people around to deal with problems like monsters. The Lothian church being based on a martyred sun themed paladin allows a lot of familiar medieval christian church aspects to be culturally dominant, but Henotheism allows the typical D&D pantheism and other gods to be present, sometimes peacefully, sometimes in tension. I hate Ptolus's closed cosmology and I am not a big fan of their moon stuff though so I do not use those, also I use a bit of a different timeline with the war being active. I've built out a couple of the imperial factions and tied them into Eberron and its Last War as if the war were current. I use a 3e inspired concept that all divine magic is a magical tradition that taps a specific source of magical power, not direct power from gods who oversee their clerics, so there are heresies and theologies and corrupt spellcasting priests and paladins who just work and nontheistic religions and multiple different pantheons and non theistic clerics and druids, and questions about what is and is not a god, such as dragon cults of specific living dragons. I really like Golarion and a bunch of its stuff, so that is a big secondary theme with a bunch of Golarion nations being provinces of the Holy Lothian empire. So when running the Pathfinder Carrion Crown adventure path the Golarion principality of Ustalav is part of the Lothian Empire with the prince pushing his claim for the throne, which also ties into Eberron Karrnathi themes and allows me to tie the Whispering Way and Blood of Vol stuff a bit together. With the Prince leading armies against other factions it means the AP ghost story is mostly up to the PCs to deal with, locally there is only an elderly cleric and a couple too-young for the war altar boys instead of a big resource of imperial lothian church crusaders to call on to deal with it. I have run multiple campaigns in this setting with a bunch of Pathfinder adventure paths, the Freeport trilogy, and other modules all being slotted in fairly easily for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting Design: As Written, GM Homebrew, or Group Collaboration?
Top