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Setting Design: As Written, GM Homebrew, or Group Collaboration?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9294132" data-attributes="member: 18"><p>I'd love to do group collaboration, but if I try it, it's basically, me, my brother if he's there, and my wife working on it, and the other three or four (depending) in my main group just collapse and basically roll around on the floor, even though one of them is a published writer, and loves to add to settings whilst playing, just not formally, and is very capable of making things up on the fly when he DMs (which is extremely rarely, I admit, usually one-shots) and the other is an extremely creative DM who often comes up with setting stuff on the fly in his game! Drives me a little bit crazy. They never even say "no" either, they're just, like, hopeless about it - I've tried multiple tacks over the years - my brother has too, just doesn't seem to work.</p><p></p><p>So I've 100% given up on that with my main group. Sadly.</p><p></p><p>Depending on the game, I either use a book's setting - yeah inevitably tweaked somewhat, I mean even if you don't intend to, your own understanding of the setting will come into play, or a whole-cloth setting, which may be extremely sketched in (for a one-shot, for example), or extremely detailed (though at some point you're mostly detailing stuff for your own satisfaction rather than practicality). If I'm doing my own setting it definitely narrows down the genres I'm willing to run, because I don't feel like I can come up with a good setting for some genres (like, I wouldn't feel confident coming up with an entire Noir-ish city, despite loving to play in such games - but I'd be fine coming up with numerous planets/systems for a harder-end SF game, or an entire post-apocalyptic fantasy setting - admitted post-apocalyptic settings are flatly easier than most settings, because there's just less, and it doesn't have to work as well or be as consistent).</p><p></p><p>The main reason I don't run Pathfinder 2E though is that I don't like Golarion (mostly it's just a little dull - I like the cultural diversity, but it's kind of an overdeveloped and somewhat toothless setting even compared to the FR, and just has an absolute joke number of intelligent races even by fantasy standards - not that I don't love some of them dearly, but there are way too many), and I don't feel like PF2E really supports running any other setting. Like, yeah, technically you can, if you're willing to make up a gigantic amount of mechanical content to replace what you're losing, but I'm not into that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9294132, member: 18"] I'd love to do group collaboration, but if I try it, it's basically, me, my brother if he's there, and my wife working on it, and the other three or four (depending) in my main group just collapse and basically roll around on the floor, even though one of them is a published writer, and loves to add to settings whilst playing, just not formally, and is very capable of making things up on the fly when he DMs (which is extremely rarely, I admit, usually one-shots) and the other is an extremely creative DM who often comes up with setting stuff on the fly in his game! Drives me a little bit crazy. They never even say "no" either, they're just, like, hopeless about it - I've tried multiple tacks over the years - my brother has too, just doesn't seem to work. So I've 100% given up on that with my main group. Sadly. Depending on the game, I either use a book's setting - yeah inevitably tweaked somewhat, I mean even if you don't intend to, your own understanding of the setting will come into play, or a whole-cloth setting, which may be extremely sketched in (for a one-shot, for example), or extremely detailed (though at some point you're mostly detailing stuff for your own satisfaction rather than practicality). If I'm doing my own setting it definitely narrows down the genres I'm willing to run, because I don't feel like I can come up with a good setting for some genres (like, I wouldn't feel confident coming up with an entire Noir-ish city, despite loving to play in such games - but I'd be fine coming up with numerous planets/systems for a harder-end SF game, or an entire post-apocalyptic fantasy setting - admitted post-apocalyptic settings are flatly easier than most settings, because there's just less, and it doesn't have to work as well or be as consistent). The main reason I don't run Pathfinder 2E though is that I don't like Golarion (mostly it's just a little dull - I like the cultural diversity, but it's kind of an overdeveloped and somewhat toothless setting even compared to the FR, and just has an absolute joke number of intelligent races even by fantasy standards - not that I don't love some of them dearly, but there are way too many), and I don't feel like PF2E really supports running any other setting. Like, yeah, technically you can, if you're willing to make up a gigantic amount of mechanical content to replace what you're losing, but I'm not into that. [/QUOTE]
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