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General Tabletop Discussion
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Setting Design vs Adventure Prep
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<blockquote data-quote="Reynard" data-source="post: 3432038" data-attributes="member: 467"><p>From my Camapign Development Thread, on the subject of setting design:</p><p></p><p></p><p></p><p>For me, setting design is, in fact, part of adventure preparation. Whether the PCs end up learning all the background elements (which mine tend to learn a lot of), the fact that it is there helps me create better adventures. if I have an idea of what the world is like, who the powers are, what the past was like, and so on, I am more easily able to create adventures that explore the setting and invest the players/PCs in the setting. In addition, I am more capable of adapting published adventures, because -- since my setting is pretty much bog standard D&D fantasy -- I can quickly see the archetypes and iconic elements and change some names, etc...</p><p></p><p>Now, I have written a good deal about Abyscor, but I am not near done. I let the play inform the setting design as much as I let the setting inform the play. Things that come up in play, even tangentially, might get expanded when I next work on the setting. Player choices in character design and background inform the setting, as well.</p><p></p><p>I don't think either apsect of home-brew DMing is superior or more important than the other. Both help in creatinga satisfying play experience for everyone involved.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3432038, member: 467"] From my Camapign Development Thread, on the subject of setting design: For me, setting design is, in fact, part of adventure preparation. Whether the PCs end up learning all the background elements (which mine tend to learn a lot of), the fact that it is there helps me create better adventures. if I have an idea of what the world is like, who the powers are, what the past was like, and so on, I am more easily able to create adventures that explore the setting and invest the players/PCs in the setting. In addition, I am more capable of adapting published adventures, because -- since my setting is pretty much bog standard D&D fantasy -- I can quickly see the archetypes and iconic elements and change some names, etc... Now, I have written a good deal about Abyscor, but I am not near done. I let the play inform the setting design as much as I let the setting inform the play. Things that come up in play, even tangentially, might get expanded when I next work on the setting. Player choices in character design and background inform the setting, as well. I don't think either apsect of home-brew DMing is superior or more important than the other. Both help in creatinga satisfying play experience for everyone involved. [/QUOTE]
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