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General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
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<blockquote data-quote="Ry" data-source="post: 3437232" data-attributes="member: 8314"><p>If someone's process works for them, cool - absolutely. But if someone posts about their process, suggests a principle behind it, and puts it out as a suggestion for others, you've got to take a hard look at it. I think it's really important that we look critically at suggestions for gaming. If we don't, we're in danger of just saying "I'm OK, you're OK" and never figuring out what works and what doesn't.</p><p></p><p>Reynard talked about writing a lot of stuff to get his setting ready, then letting the adventure emerge or result from the setting. During play, once his adventure ended, he had a difficult time winging it because he didn't have setting material ready.</p><p></p><p>My contention is that if he had focused more on prepping his game material (problems to solve and threats to defeat), he could get by without having detail of the setting. More importantly, he could have gotten more game material - and by this I mean stuff that the players can be involved with and react to - ready for his players during the time he was writing about how the magical ecology connects to the way a lantern works.</p></blockquote><p></p>
[QUOTE="Ry, post: 3437232, member: 8314"] If someone's process works for them, cool - absolutely. But if someone posts about their process, suggests a principle behind it, and puts it out as a suggestion for others, you've got to take a hard look at it. I think it's really important that we look critically at suggestions for gaming. If we don't, we're in danger of just saying "I'm OK, you're OK" and never figuring out what works and what doesn't. Reynard talked about writing a lot of stuff to get his setting ready, then letting the adventure emerge or result from the setting. During play, once his adventure ended, he had a difficult time winging it because he didn't have setting material ready. My contention is that if he had focused more on prepping his game material (problems to solve and threats to defeat), he could get by without having detail of the setting. More importantly, he could have gotten more game material - and by this I mean stuff that the players can be involved with and react to - ready for his players during the time he was writing about how the magical ecology connects to the way a lantern works. [/QUOTE]
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