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General Tabletop Discussion
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Setting Design vs Adventure Prep
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<blockquote data-quote="Ry" data-source="post: 3437621" data-attributes="member: 8314"><p>I find it's easier to know what the players are going to encounter when they go off on a tangent when you have prepared modular material. </p><p></p><p>For example, one of my "Problems" starts with a saddled horse with no rider coming down towards the players. The horse is slightly wounded (a piece of a broken arrowhead is stuck in its flank), and is skittish. When the players examine the animal they see an emblem relating to an organization they are familiar with (like a knight's clasp, a wizard's sign, etc.) </p><p></p><p>That kind of encounter puts a problem in front of the players: Should we track this horse back to where it lost its rider, or take the horse, or just leave it here and hope everything is fine?</p><p></p><p>The NPC horserider has abilities that can be a resource to the party, and has been left for dead in some skirmish with humanoids or the players' enemies. If the players track back, they can save him/her. Depending on how you want to handle this, this can be a small enemy camp with the NPC as a visible prisoner, or and empty battlefield where the players can find one of the stripped corpses is actually still alive.</p><p></p><p>It's adventure prep, it's easily adaptable, and it can fill a space if you think there's a gap. It can lead on to more content (the vanguard of an approaching army) or not (2 bandits ambushed him) at your discretion.</p></blockquote><p></p>
[QUOTE="Ry, post: 3437621, member: 8314"] I find it's easier to know what the players are going to encounter when they go off on a tangent when you have prepared modular material. For example, one of my "Problems" starts with a saddled horse with no rider coming down towards the players. The horse is slightly wounded (a piece of a broken arrowhead is stuck in its flank), and is skittish. When the players examine the animal they see an emblem relating to an organization they are familiar with (like a knight's clasp, a wizard's sign, etc.) That kind of encounter puts a problem in front of the players: Should we track this horse back to where it lost its rider, or take the horse, or just leave it here and hope everything is fine? The NPC horserider has abilities that can be a resource to the party, and has been left for dead in some skirmish with humanoids or the players' enemies. If the players track back, they can save him/her. Depending on how you want to handle this, this can be a small enemy camp with the NPC as a visible prisoner, or and empty battlefield where the players can find one of the stripped corpses is actually still alive. It's adventure prep, it's easily adaptable, and it can fill a space if you think there's a gap. It can lead on to more content (the vanguard of an approaching army) or not (2 bandits ambushed him) at your discretion. [/QUOTE]
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