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Setting Design vs Adventure Prep
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<blockquote data-quote="Imaro" data-source="post: 3438193" data-attributes="member: 48965"><p>Different playstyles is all I can really say. </p><p></p><p>I like my players to explore what they want to explore(chalk it up to too much White Wolf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )...you want to get involved with the politics between the Asssin's Guild and the Thieve's Guild go for it, You want to explore the swamps in the southern island of Zanaras get a boat. You wanna work your way up into high society, I'm all for it. I design the world and my players(through their actions) tell me what aspects they want to explore. I already know what the feelings, leaders and key players of the guild are a well as why things stand the way they do between the two, I know who's who in the nobility and what house they belong too, and I know what awaits them at the island of Zanaras.</p><p></p><p>I don't think them doing this is being a dick or intentionally trying to disrupt the game. We like to play a certain way, mood, theme, history(in small spurts) are all enjoyable to my players. Do they want me to hand them a 200pg setting book to read? No. Will a dwarf PC ask me what race's architecture a certain structure has...it's happened before. In the end I like giving them this freedom, but it's different strokes for different folks, I'm not saying what you do is wrong just giving an alternative viewpoint.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3438193, member: 48965"] Different playstyles is all I can really say. I like my players to explore what they want to explore(chalk it up to too much White Wolf :D )...you want to get involved with the politics between the Asssin's Guild and the Thieve's Guild go for it, You want to explore the swamps in the southern island of Zanaras get a boat. You wanna work your way up into high society, I'm all for it. I design the world and my players(through their actions) tell me what aspects they want to explore. I already know what the feelings, leaders and key players of the guild are a well as why things stand the way they do between the two, I know who's who in the nobility and what house they belong too, and I know what awaits them at the island of Zanaras. I don't think them doing this is being a dick or intentionally trying to disrupt the game. We like to play a certain way, mood, theme, history(in small spurts) are all enjoyable to my players. Do they want me to hand them a 200pg setting book to read? No. Will a dwarf PC ask me what race's architecture a certain structure has...it's happened before. In the end I like giving them this freedom, but it's different strokes for different folks, I'm not saying what you do is wrong just giving an alternative viewpoint. [/QUOTE]
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