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General Tabletop Discussion
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Setting Design vs Adventure Prep
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<blockquote data-quote="ShinHakkaider" data-source="post: 3438562" data-attributes="member: 9213"><p>For me, the way to deal with big dungeons is to have the PC's go into it for a specific reason not just ot wander around. That way if you can use that specific locale several times if need be for different purposes depending on the need. </p><p></p><p>As for Wilderness and Cities, I had a DM who ran really good wilderness and city adventures so i tend to model the way I run those types of adventures after him. But I agree that Wilderness and cities, done right would be a successful models as well. </p><p></p><p></p><p></p><p>I do see the value in applying the lessons to other models. You can have site based scenarios that are Wilderness based or city based I understand this as well and to be honest some of my favorite sessions have been areas that arent really classic dungeon scenarios. Even in the adventure path that I'm running the PC's were trying to get some information about some grave robbers in the town of Diamond Lake. A big part of the fun was watching the PC's navigate the landscape of the town trying to ask investigate without trying to be noticed. When they did finally confront the robbers I thought that the situation was about to escalate into violence, but quick thinking by the PC's coupled with some really good Diplomacy rolls and they got the information that they needed. </p><p></p><p>I also look to books like FFG CITYWORKS and CITYSCAPE (which I havent read yet) for wilderness I like the various WOTC enviornment books and FFG WILDSCAPE for ideas. </p><p>Honestly, I think that our goals are very similar but we just have different methods to achieve them.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3438562, member: 9213"] For me, the way to deal with big dungeons is to have the PC's go into it for a specific reason not just ot wander around. That way if you can use that specific locale several times if need be for different purposes depending on the need. As for Wilderness and Cities, I had a DM who ran really good wilderness and city adventures so i tend to model the way I run those types of adventures after him. But I agree that Wilderness and cities, done right would be a successful models as well. I do see the value in applying the lessons to other models. You can have site based scenarios that are Wilderness based or city based I understand this as well and to be honest some of my favorite sessions have been areas that arent really classic dungeon scenarios. Even in the adventure path that I'm running the PC's were trying to get some information about some grave robbers in the town of Diamond Lake. A big part of the fun was watching the PC's navigate the landscape of the town trying to ask investigate without trying to be noticed. When they did finally confront the robbers I thought that the situation was about to escalate into violence, but quick thinking by the PC's coupled with some really good Diplomacy rolls and they got the information that they needed. I also look to books like FFG CITYWORKS and CITYSCAPE (which I havent read yet) for wilderness I like the various WOTC enviornment books and FFG WILDSCAPE for ideas. Honestly, I think that our goals are very similar but we just have different methods to achieve them. [/QUOTE]
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