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Into the Woods
--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.
Community
General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
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<blockquote data-quote="Imaro" data-source="post: 3438619" data-attributes="member: 48965"><p>Why can't the player's characters generate all of these things, in a direction they want, if the setting is vibrant enough? MY players don't need me to construct the "monsters of the week scenario" all the time. The funny thing is I use to do that and realized it made them expect me to lead them by the nose. It took a while and me explaining that they could really do whatever they wanted numerous times, but now they show me where they want to go and it's already there for them to explore and I have to say my games are better for it. YMMV.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3438619, member: 48965"] Why can't the player's characters generate all of these things, in a direction they want, if the setting is vibrant enough? MY players don't need me to construct the "monsters of the week scenario" all the time. The funny thing is I use to do that and realized it made them expect me to lead them by the nose. It took a while and me explaining that they could really do whatever they wanted numerous times, but now they show me where they want to go and it's already there for them to explore and I have to say my games are better for it. YMMV. [/QUOTE]
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Setting Design vs Adventure Prep
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