Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brazeku" data-source="post: 3438736" data-attributes="member: 48916"><p>As a preference, I like to have the setting material to help generate adventures. Later in this post, I'll tell you what setting material I usually use. And point 2 is somewhat moot- what we're arguing is almost certainly scale. As opposed to having character actions which function inside an adventure (with an adventure being an assault on a keep or whatnot), a setting as I use it would be, basically, a really large, vague adventure.</p><p></p><p></p><p></p><p>I would include this as setting prep.</p><p></p><p></p><p></p><p>I actually think we're on the same page. I build the setting with the idea that it's going to do something in particular- the difference is that, as opposed to a task, the inspiration begins with an image, usually of a place- then I ask 'what can we do there'?</p><p></p><p></p><p></p><p>I don't generally worry about extensive history unless the players are making motions to interact with it. The adventure playground that you're describing... is setting.</p><p></p><p></p><p></p><p>I don't really run campaigns that focus on BBEGs. Culture is pretty important to my campaigns because it helps determine the way NPC X is going to act, and determines large scale background conflicts- the sense that the world is larger than the actions of the players. If the players do run up against adversaries, usually that adversary grows out of the environment that the players have come across. In fact, I rarely stat out NPCs unless it looks like there's going to be a fight.</p><p></p><p></p><p></p><p>Or the setting can generate the adventures. This helps give your adventures flavor.</p><p></p><p></p><p></p><p>In 16 years, this has never happened. Setting tends to be fairly flexible due, as you pointed out, to its sweeping nature. During travel I have a few places that I've listed in the area, and I'll drop them in as I see fit, then alter the setting to accomodate. Then they become part of the setting.</p><p></p><p></p><p></p><p>I don't even think we're really arguing. I think our terms just became crossed.</p><p></p><p>Anyway, I'm going to tell you what I consider setting. Keep in mind that I am an improv DM- I guess you could say setting is my adventure prep.</p><p></p><p>General culture- determines how NPCs act as a baseline</p><p>A few locations- stages for the PCs to investigate. Brief history.</p><p>Some notes on architecture- for when I have to generate maps (I do not do maps ahead of time anymore, I like to be able to end an area if the players seem to be flagging), also for description</p><p>Some notes on politics- to determine purpose of events, NPC motives</p><p>Stock opposition- longest process. For players to fight if necessary (I prefer not to use the MM). These will usually include a few notes on why they are in location X, and how they act.</p><p>A few events- things that can happen, and why they are happening.</p><p></p><p>That's about it. In about an hour of prep I can run most any adventure. I invent NPCs on the fly.</p></blockquote><p></p>
[QUOTE="Brazeku, post: 3438736, member: 48916"] As a preference, I like to have the setting material to help generate adventures. Later in this post, I'll tell you what setting material I usually use. And point 2 is somewhat moot- what we're arguing is almost certainly scale. As opposed to having character actions which function inside an adventure (with an adventure being an assault on a keep or whatnot), a setting as I use it would be, basically, a really large, vague adventure. I would include this as setting prep. I actually think we're on the same page. I build the setting with the idea that it's going to do something in particular- the difference is that, as opposed to a task, the inspiration begins with an image, usually of a place- then I ask 'what can we do there'? I don't generally worry about extensive history unless the players are making motions to interact with it. The adventure playground that you're describing... is setting. I don't really run campaigns that focus on BBEGs. Culture is pretty important to my campaigns because it helps determine the way NPC X is going to act, and determines large scale background conflicts- the sense that the world is larger than the actions of the players. If the players do run up against adversaries, usually that adversary grows out of the environment that the players have come across. In fact, I rarely stat out NPCs unless it looks like there's going to be a fight. Or the setting can generate the adventures. This helps give your adventures flavor. In 16 years, this has never happened. Setting tends to be fairly flexible due, as you pointed out, to its sweeping nature. During travel I have a few places that I've listed in the area, and I'll drop them in as I see fit, then alter the setting to accomodate. Then they become part of the setting. I don't even think we're really arguing. I think our terms just became crossed. Anyway, I'm going to tell you what I consider setting. Keep in mind that I am an improv DM- I guess you could say setting is my adventure prep. General culture- determines how NPCs act as a baseline A few locations- stages for the PCs to investigate. Brief history. Some notes on architecture- for when I have to generate maps (I do not do maps ahead of time anymore, I like to be able to end an area if the players seem to be flagging), also for description Some notes on politics- to determine purpose of events, NPC motives Stock opposition- longest process. For players to fight if necessary (I prefer not to use the MM). These will usually include a few notes on why they are in location X, and how they act. A few events- things that can happen, and why they are happening. That's about it. In about an hour of prep I can run most any adventure. I invent NPCs on the fly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
Top