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General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
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<blockquote data-quote="rounser" data-source="post: 3438814" data-attributes="member: 1106"><p>And you have an idea of what adventures cannot be run, because the setting forbids that kind of adventure because you've already decided that the setting is X, Y and Z, and not the A, B and C required by the adventure. So the adventure is compromised, when it should be the other way around IMO, because the adventure is effectively what the players spend their time "doing". </p><p></p><p>Again, this is like writing the script for a play based on what stage props are available, and where they have already been put on the stage (because you've already decided that the chair goes there, ahead of time, or you might spend ages painting a prop that turns out to never get used in the actual play). Why not create the props that the script requires <em>after</em> it's written, and put them where they're needed? Much more sensible IMO.</p></blockquote><p></p>
[QUOTE="rounser, post: 3438814, member: 1106"] And you have an idea of what adventures cannot be run, because the setting forbids that kind of adventure because you've already decided that the setting is X, Y and Z, and not the A, B and C required by the adventure. So the adventure is compromised, when it should be the other way around IMO, because the adventure is effectively what the players spend their time "doing". Again, this is like writing the script for a play based on what stage props are available, and where they have already been put on the stage (because you've already decided that the chair goes there, ahead of time, or you might spend ages painting a prop that turns out to never get used in the actual play). Why not create the props that the script requires [i]after[/i] it's written, and put them where they're needed? Much more sensible IMO. [/QUOTE]
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