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General Tabletop Discussion
*TTRPGs General
Setting Design vs Adventure Prep
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<blockquote data-quote="Reynard" data-source="post: 3439174" data-attributes="member: 467"><p>This is key for me too, since my intent in creating my setting is that I will be using it *whenever* I run D&D, whether it is for my regular, as a one shot, or as a con game. Every time I do so, the world gets a little better defined, and things I create -- both at the macro scale and the micro scale -- adds to the world. Assuming that I am still playing D&D in one form or another 1, 5 or 10 years from now, I'll have a consistent, playtested setting geared toward the kind of D&D I like to run. Chances are, if prospective players don't like that world, they won't like my D&D so the hurdle of finding players who fit is made a lot easier: "Here, read this primer."</p><p></p><p>On topic, it is probably less than useful to try and divide the prep work I and other DMs do between "adventure" and "setting" design. If this thread has articulated anything to me, it is that there's a continuum of game prep/design and trying to cut it up into reliably consistent definitions is neither probable nor helpful.</p><p></p><p>That's why i like forums like this one so much: I can start with a supposition and, through civil and intelligent discussion even with people whom I vehemntly disagree, test that supposition and (more often than not) modify my own viewpoint for the better.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3439174, member: 467"] This is key for me too, since my intent in creating my setting is that I will be using it *whenever* I run D&D, whether it is for my regular, as a one shot, or as a con game. Every time I do so, the world gets a little better defined, and things I create -- both at the macro scale and the micro scale -- adds to the world. Assuming that I am still playing D&D in one form or another 1, 5 or 10 years from now, I'll have a consistent, playtested setting geared toward the kind of D&D I like to run. Chances are, if prospective players don't like that world, they won't like my D&D so the hurdle of finding players who fit is made a lot easier: "Here, read this primer." On topic, it is probably less than useful to try and divide the prep work I and other DMs do between "adventure" and "setting" design. If this thread has articulated anything to me, it is that there's a continuum of game prep/design and trying to cut it up into reliably consistent definitions is neither probable nor helpful. That's why i like forums like this one so much: I can start with a supposition and, through civil and intelligent discussion even with people whom I vehemntly disagree, test that supposition and (more often than not) modify my own viewpoint for the better. [/QUOTE]
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