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Setting Design vs Adventure Prep
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<blockquote data-quote="Mallus" data-source="post: 3439469" data-attributes="member: 3887"><p>Yeah, I tried to work with it and got a mild headache...</p><p></p><p></p><p>I've played "Keep" through once, oh... about 21 years ago (I'm suddenly feeling old...). It's probably telling that about halfway through my friends and I got bored, so the DM placed every remaining monster (and treasure) into one cavernous room for a battle royal.</p><p></p><p>I like exploration in my RPG's... just not in a dungeon setting.</p><p></p><p></p><p>You mean the adventures meant for public consumption, right? The DM's I knew, myself included, wrote adventures explicitly tied to their campaign world, or modified published ones to fit. Most of the old AD&D modules I owned <em>stated</em> that DM's should both flesh out and place the adventures into their individual settings.</p><p></p><p></p><p>I'm not sure how to answer that since I wouldn't enjoy them 'as-is'... My assumption is that in-game actions which take place within a larger dramatic context are more engaging. It's a question of what and how much is at stake. </p><p></p><p>To me, context is king. Events that are essentially self-contained, that occur 'nowhere particular' aren't enjoyable. Finally beating Belloch in the midst of raging sandstorm in front of the Sphinx, thereby keeping the Ark of the Covenant out of Nazi hands... now that's entertainment.</p><p></p><p></p><p>Setting. Setting = 'place', of course, my campaign is set in a magical metropolis, so it figures </p><p>I'd say that.</p><p></p><p>'Adventure' is a list of possible conflicts.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3439469, member: 3887"] Yeah, I tried to work with it and got a mild headache... I've played "Keep" through once, oh... about 21 years ago (I'm suddenly feeling old...). It's probably telling that about halfway through my friends and I got bored, so the DM placed every remaining monster (and treasure) into one cavernous room for a battle royal. I like exploration in my RPG's... just not in a dungeon setting. You mean the adventures meant for public consumption, right? The DM's I knew, myself included, wrote adventures explicitly tied to their campaign world, or modified published ones to fit. Most of the old AD&D modules I owned [i]stated[/i] that DM's should both flesh out and place the adventures into their individual settings. I'm not sure how to answer that since I wouldn't enjoy them 'as-is'... My assumption is that in-game actions which take place within a larger dramatic context are more engaging. It's a question of what and how much is at stake. To me, context is king. Events that are essentially self-contained, that occur 'nowhere particular' aren't enjoyable. Finally beating Belloch in the midst of raging sandstorm in front of the Sphinx, thereby keeping the Ark of the Covenant out of Nazi hands... now that's entertainment. Setting. Setting = 'place', of course, my campaign is set in a magical metropolis, so it figures I'd say that. 'Adventure' is a list of possible conflicts. [/QUOTE]
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