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General Tabletop Discussion
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Setting Design vs Adventure Prep
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<blockquote data-quote="Reynard" data-source="post: 3440845" data-attributes="member: 467"><p>But because I have a context, I can create a unique +1 sword that also fits -- and I can do it more easily and more quickly.</p><p></p><p></p><p></p><p>You're missing the point entirely. The players interact with the macro level stuff <em><strong>every moment of the game</strong></em> because it is part of the setting. Everywhere they go, every adventure, every NPC, every situation is in some way informed by the macro-level setting design.</p><p></p><p>Look, i get it that you'd rather just get on with the adventure when you play and you don't care one whit about the name of the country the dungeon is located in. I can respect that -- you know what you like and what makes for good fun. but you are being entirely to adamanat about this "setting design is a waste of effort" point of view.</p><p></p><p>It is not a waste of effort. I know because every time I put effort into setting design, it improves my adventure design and improves my game. When I don't -- as the example I gave above -- it makes my adventures and campaign weaker, because all I have to fall back on is the old tropes and tired cliches of D&D's implied setting. if all you want out of a game is a few hours of distraction, that's great. But I want more than that, so it is insufficient.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3440845, member: 467"] But because I have a context, I can create a unique +1 sword that also fits -- and I can do it more easily and more quickly. You're missing the point entirely. The players interact with the macro level stuff [i][b]every moment of the game[/b][/i][b][/b] because it is part of the setting. Everywhere they go, every adventure, every NPC, every situation is in some way informed by the macro-level setting design. Look, i get it that you'd rather just get on with the adventure when you play and you don't care one whit about the name of the country the dungeon is located in. I can respect that -- you know what you like and what makes for good fun. but you are being entirely to adamanat about this "setting design is a waste of effort" point of view. It is not a waste of effort. I know because every time I put effort into setting design, it improves my adventure design and improves my game. When I don't -- as the example I gave above -- it makes my adventures and campaign weaker, because all I have to fall back on is the old tropes and tired cliches of D&D's implied setting. if all you want out of a game is a few hours of distraction, that's great. But I want more than that, so it is insufficient. [/QUOTE]
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