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<blockquote data-quote="Sylrae" data-source="post: 4962728" data-attributes="member: 48520"><p>What if you want the DC to be based on the difficulty of the situation, not based on the power of the PCs? So if they come back and face the same challenge in another situation, the DC didn't raise itself to compensate for their power.</p><p></p><p> I had to quote this since it's a nice thing to remember. And if they characters become more powerful, people should take notice of them more due ot their reputations, how they carry themselves, their appearance, the glowing magic gear, etc. so the DC shouldnt keep raising itself beyond their reach.</p><p></p><p> That works, but then it becomes irrelevent whether the players gains levels. Against another Character this is often accurate though, because the opposing character will give their own bonuses to the other side of the opposed roll. </p><p></p><p> Sure, but the 'generic character' tends to allow more variation in difficulty to specific PCs. </p><p>If a character takes skill focus in a skill, he's not going to want to be penalized by having all of his DCs for that skill raise by 2. Then he just wasted the feat. and the skill points he put in the skill. </p><p>In this scenario described, you dont get better at skills, and be able to do better things, you getting points in them makes everyone else worse in them.</p><p>If the players realize this is how you set DCs, the smart thing would be for them all to coordinate so they all have almost the same value in ALL the skills. Otherwise theyre being punished.</p><p>If its based on an abstract character, then you can see that as the players reach power levels comparable to said abstract character they can do better and better things that were previously out of their reach.</p><p></p><p>As for that Expeditious Press book, what's it called? I'm thinking I should pick it up, because it would likely show itself to be useful.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4962728, member: 48520"] What if you want the DC to be based on the difficulty of the situation, not based on the power of the PCs? So if they come back and face the same challenge in another situation, the DC didn't raise itself to compensate for their power. I had to quote this since it's a nice thing to remember. And if they characters become more powerful, people should take notice of them more due ot their reputations, how they carry themselves, their appearance, the glowing magic gear, etc. so the DC shouldnt keep raising itself beyond their reach. That works, but then it becomes irrelevent whether the players gains levels. Against another Character this is often accurate though, because the opposing character will give their own bonuses to the other side of the opposed roll. Sure, but the 'generic character' tends to allow more variation in difficulty to specific PCs. If a character takes skill focus in a skill, he's not going to want to be penalized by having all of his DCs for that skill raise by 2. Then he just wasted the feat. and the skill points he put in the skill. In this scenario described, you dont get better at skills, and be able to do better things, you getting points in them makes everyone else worse in them. If the players realize this is how you set DCs, the smart thing would be for them all to coordinate so they all have almost the same value in ALL the skills. Otherwise theyre being punished. If its based on an abstract character, then you can see that as the players reach power levels comparable to said abstract character they can do better and better things that were previously out of their reach. As for that Expeditious Press book, what's it called? I'm thinking I should pick it up, because it would likely show itself to be useful. [/QUOTE]
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