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General Tabletop Discussion
*TTRPGs General
Setting Dificulties in FAE (FATE Accelerated)
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<blockquote data-quote="RobShanti" data-source="post: 6560110" data-attributes="member: 82745"><p>Wow, Umbran! Thank you for your very thoughtful and detailed response! I really appreciate your input.</p><p></p><p>That said, I do agree with some stuff you said, and disagree with other stuff. I would like to offer a response to your response...</p><p></p><p></p><p></p><p>I agree with you wholeheartedly on this. Where I think I disagree is with what you said next...*how* we overflow a Mook's stress box...</p><p></p><p></p><p></p><p>While I personally would like to agree with you on this, as it gives mooks a bit more bite, I can't find anything in the FAE rulebook that indicates this. And if we assume that FAE is just "FATE with many of the settings dialed down to zero" (i.e., fill in the vague rules of FAE with the information in the FATE Core Rulebook), page 215 of the FATE Core Rulebook explicitly says that a "Good" Nameless NPC with "[t]wo stress boxes" is taken out by "a three shift hit." If we treated the stress boxes of Nameless NPCs in FATE Core the same as we treat the stress track of a FATE Core PC, that would read "a *four* shift hit is enough to take them out."</p><p></p><p></p><p></p><p>Again, I respectfully disagree. I can't find anything in the FAE rulebook to talk about "rolling up" stress. That is a FATE Core concept, but I don't see that it ported over into FAE. Imagine someone who never bought the FATE Core rulebook or never played FATE Core, and instead, his first Evil Hat product was the FAE rulebook. Where would he learn that "rolling up" concept? So, taking FAE as its own entity, I don't think we "roll up" stress like that.</p><p></p><p>Am I missing something? At the risk of sounding like an annoying rules lawyer, can you cite your source on that in the FAE (FATE Accelerated) rulebook? </p><p></p><p></p><p></p><p>I'm not sure if the SRD has this in it, but I got the notion that FATE Core stress is treated differently for Nameless NPCs than it is for PCs from that line on page 215 of the FATE Core Rulebook that explicitly says that a "Good" Nameless NPC with "[t]wo stress boxes" is taken out by "a three shift hit." Again, if we treated the stress boxes of Nameless NPCs in FATE Core the same as we treat the stress track of a FATE Core PC, that would read "a *four* shift hit is enough to take them out."</p><p></p><p></p><p></p><p>That is an excellent point, and I wasn't thinking in terms of opposed Create Adv. rolls.</p><p></p><p></p><p></p><p>Excellent catch, Umbran! Take THAT, rules lawyers! That's what I get for not reading the heading of the text.</p><p></p><p></p><p></p><p>Well, yes, you're right. Perhaps "floating" isn't a good term because it could be misinterpreted to mean it "floats" with respect to its *target*. That's not what I meant. The Advantage definitely is an Aspect that is attached to a specific *target*. I merely meant that under normal circumstances, anyone can tag that Aspect. But as you say, I would let a player limit who can tag the Aspect if he really wanted to do so, or if it otherwise served the story.</p></blockquote><p></p>
[QUOTE="RobShanti, post: 6560110, member: 82745"] Wow, Umbran! Thank you for your very thoughtful and detailed response! I really appreciate your input. That said, I do agree with some stuff you said, and disagree with other stuff. I would like to offer a response to your response... I agree with you wholeheartedly on this. Where I think I disagree is with what you said next...*how* we overflow a Mook's stress box... While I personally would like to agree with you on this, as it gives mooks a bit more bite, I can't find anything in the FAE rulebook that indicates this. And if we assume that FAE is just "FATE with many of the settings dialed down to zero" (i.e., fill in the vague rules of FAE with the information in the FATE Core Rulebook), page 215 of the FATE Core Rulebook explicitly says that a "Good" Nameless NPC with "[t]wo stress boxes" is taken out by "a three shift hit." If we treated the stress boxes of Nameless NPCs in FATE Core the same as we treat the stress track of a FATE Core PC, that would read "a *four* shift hit is enough to take them out." Again, I respectfully disagree. I can't find anything in the FAE rulebook to talk about "rolling up" stress. That is a FATE Core concept, but I don't see that it ported over into FAE. Imagine someone who never bought the FATE Core rulebook or never played FATE Core, and instead, his first Evil Hat product was the FAE rulebook. Where would he learn that "rolling up" concept? So, taking FAE as its own entity, I don't think we "roll up" stress like that. Am I missing something? At the risk of sounding like an annoying rules lawyer, can you cite your source on that in the FAE (FATE Accelerated) rulebook? I'm not sure if the SRD has this in it, but I got the notion that FATE Core stress is treated differently for Nameless NPCs than it is for PCs from that line on page 215 of the FATE Core Rulebook that explicitly says that a "Good" Nameless NPC with "[t]wo stress boxes" is taken out by "a three shift hit." Again, if we treated the stress boxes of Nameless NPCs in FATE Core the same as we treat the stress track of a FATE Core PC, that would read "a *four* shift hit is enough to take them out." That is an excellent point, and I wasn't thinking in terms of opposed Create Adv. rolls. Excellent catch, Umbran! Take THAT, rules lawyers! That's what I get for not reading the heading of the text. Well, yes, you're right. Perhaps "floating" isn't a good term because it could be misinterpreted to mean it "floats" with respect to its *target*. That's not what I meant. The Advantage definitely is an Aspect that is attached to a specific *target*. I merely meant that under normal circumstances, anyone can tag that Aspect. But as you say, I would let a player limit who can tag the Aspect if he really wanted to do so, or if it otherwise served the story. [/QUOTE]
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