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Setting - drothgery's Victorian Eberron game
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<blockquote data-quote="drothgery" data-source="post: 3502144" data-attributes="member: 360"><p><strong>Nations</strong></p><p></p><p>Major powers of modern Khorviare</p><p></p><p><strong>The Kingdom of Thrane</strong></p><p></p><p>(covers what was Thrane and what was Aundair)</p><p></p><p>Government: Constitutional Monarchy, though the monarch has little power </p><p>Head of State: Queen (currently Nyllestra ir'Wynarn)</p><p>Head of Government: Prime Minister (currently Andri Varikah)</p><p>Population: 28 million (75% human, 22% half-elf, 3% other)</p><p>Capital: Flamekeep</p><p>Religion: Orthodox Church of the Silver Flame 70% (established church), Reformed Church of the Silver Flame 10%, Gabrielite 5% (an ascetic sect of the Church of the Silver Flame), other Flamic sects 5%, Sovreign Host 5%, other/aetheist 5%</p><p></p><p>Thrane is the oldest nation in modern Eberron save for the Elven enclave of Arenal. Though for a century and a half Thrane lived only as the center of the Empire of the Flame, it has existed since the fall of the empire of Galifar, though in the last years of the cataclysm and the first years after the Sacrifice, it claimed little more than Flamekeep and the surrounding farms.</p><p></p><p>For the first few centuries of its existance, power shifted back and forth between the ir'Wynarn dynasty and direct rule by the Church of the Silver Flame. The fall of the Empire of the Flame firmly cemented temporal power in the hands of the ir'Wynarns and the nobles, with the Keeper of the Flame issuing an edict barring further direct intervention in the affairs of civilized nations. This does not mean they lacked political power, however; either the Keeper of the Flame or the High Cardinal of Thrane or both have always been important advisors to Thrane's government. Over the centuries, the Assembley of Lords, and then the Assembley of Commons have come to dominate government -- the throne still has power if it chooses to exercise it, but nothing like the old monarchies.</p><p></p><p>It would be easy for an uneducated observer to mistake the roles of the current Queen, Prime Minister, and Keeper of the Flame. Queen Nyllestra is only eighteen years old, and has held the throne for two years since her father's death; she was his only child, born of his second marriage. She is content to leave government to the Assembley, is best known for her piety and works of charity on the Church's behalf, and only affects the ceremonial dress of a ruler when occasions of state demand it. Taris ir'Corrus, currently Keeper of the Flame, is a middle-aged, nobleborn woman with a calm, business like demeanor and a quick mind -- hardly what one would expect of the visionary who is the Flame's mortal representative. And Prime Minister Andri Varikah, scion of one of the most powerful merchant houses in Thrane, is known to spend a great deal of time fussing over his appearance and favors extravagent manners of dress.</p><p></p><p>It is less well known that despite her youth, the Queen speaks four languages and well understands the role a monarch plays in today's Thrane, that the Keeper's gift of prophecy had manifested in her youth and was as active today as it had been on her ninth birthday, and that the Prime Minister is one of the most astute traders of votes that the Assembley had ever seen.</p><p></p><p><strong>The Republic of South Khorvaire</strong></p><p></p><p>(covers what was Breland, Zilargo, and Darguun)</p><p></p><p>Government: Republic </p><p>Head of State/Government: President (currently Alain Bakker)</p><p>Population: 35 million (80% human, 15% half-elf, 2% gnome, 3% other)</p><p>Capital: Sharn</p><p>Religion: Orthodox Church of the Silver Flame 35%, Reformed Church of the Silver Flame 30%, Sovreign Host 15%, other Flamic sects 10%, other/aetheist 5%</p><p></p><p>Since the end of War of the Galifar Secession*, there have been many who thought the age of Kings was due to end, and most of them have made their homes in what was once Breland, and then a great many city-states, and then a handful of nations before the Republic was established. Sharn was and is the center of South Khorvaire; the city quickly regained the position among Khorvaire's cities that it holds today -- second only Flamekeep in population, and as a center of trade, culture and learning.</p><p></p><p>The Republic is the newest of the great powers of Khorvaire, though like the Maradal Principalities, it grew as an amalgration of the city-states that were left when the Empire of the Flame fell. It was not until King Boranel V of Wroat agreed to bring his nation into the Republic -- and then won election as president three times -- that South Khorvaire became capable of challenging Thrane.</p><p></p><p>* Immediately after the end of the War of the Galifar Secession, it was awarded the name of the 'Last War', and that name persisted even past major wars involving all the nations of Khorvaire. It was only after the Cataclysm that the name dropped out of use in favor of a clearly more accurate title.</p><p></p><p><strong>Maradal Principalities</strong></p><p></p><p>(covers what was Valenar, some parts of the Talenta plains, and some parts of Q'Barra; also claims the sparsely-populated region that was once the Mournland*)</p><p></p><p>Government: Aristocracy </p><p>Head of State/Government: First of the Council of Lords (currently Lady Cinella ir'Pylan)</p><p>Population: 18 million (60% human, 35% half-elf, 1% elf, 4% other)</p><p>Capital: Maradal (near where Pylas Maradal was)</p><p>Religion: Sovreign Host 35%, Undying Court 15%, Reformed Church of the Silver Flame 20%, Orthodox Church of the Silver Flame 15%, other Flamic sects 5%, other/aetheist 10%</p><p></p><p>* The mist over the Mournland had noticeably began to fade in 1117 YK, and had completely dissipated by the time of the cataclysm. The cause of the Day of the Mourning was never discovered. Scattered independent settlers live in the region, but residual fear keeps all but the most hardy out.</p><p></p><p><strong>Minor Powers</strong></p><p></p><p><em>Icewood Provinces </em> </p><p>(cover what was northern Karrnath)</p><p>Government: Monarchy </p><p>Head of State/Government: King (Berend ir'Argland, or Berend VI)</p><p>Population: 3 million (80% human, 10% half-elf, 3% dwarf, 2% halfling, 5% other)</p><p>Capital: Berend (located where the Iceflow River flows into Karrn Bay)</p><p></p><p><em>Alindan Plains </em> </p><p>(cover what was southern Karrnath and most of the Talenta Plains)</p><p>Government: Tribal </p><p>Head of State/Government: High Chief; currently Vorik Dorn</p><p>Population: 1 million (90% human, 5% halfling, 5% other)</p><p>Capital: Alinda (on the site of Vulyar, in Karrnath)</p><p></p><p><em>Skairn Confederacy</em> </p><p>(cover what was the Mror Holds and the Lhazar Prinicipalities)</p><p>Government: Aristocracy </p><p>Head of State/Government: Speaker of the Council (currently Alita ir'Tarin)</p><p>Population: 5 million (80% human, 10% half-elf, 5% dwarf, 1% gnome, 4% other)</p><p>Capital: Skairn</p><p></p><p><strong>Other Areas</strong></p><p></p><p><em>Western Khorvaire</em> - The lands that were once the Demon Wastes, Eldeen Reaches, Shadow Marches, and Droam are generally populated only by widely scattered tribesmen (usually human, but occasionally shifter or half-orc and very rarely orc or hobgoblin). No organized nations exist in these regions, though a handful of coastal city-states do.</p><p></p><p><em>Aerenal </em> - The elven island nation was badly wounded by the cataclysm, and has been far slower to recover than the human lands to the north. Modern Aerenal is even more isolated from the world than it was at the end of the Last War; there is some, regular trade, but the volume is very low. Archivists often come to Aerenal seeking knowledge of ancient magic, but few return with what they sought.</p><p></p><p><em>Argonnessen </em> - The ramshackle villages of Aronnessen are not populated by decendants of the Seren barbarians; they are small communities from Khorviare (and often pirate havens). The dragons that remain encourage the pirate villages for much the same reason they encouraged their barbarian predecessors; they keep others away from their land.</p><p></p><p><em>Sarlona </em> - Sarlona was nearly empty by the conclusion of the Cataclysm, and stayed that way for most of the intervening centuries. Three hundred years ago,</p><p>House Lyrander sponsored an expedition to see what had become of the continent. Finding no people but small, scattered barbarian tribes of humans and (rarely) Empty Vessels, the nations of Khorvaire began establishing colonies, which have grown over the centuries.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3502144, member: 360"] [b]Nations[/b] Major powers of modern Khorviare [B]The Kingdom of Thrane[/B] (covers what was Thrane and what was Aundair) Government: Constitutional Monarchy, though the monarch has little power Head of State: Queen (currently Nyllestra ir'Wynarn) Head of Government: Prime Minister (currently Andri Varikah) Population: 28 million (75% human, 22% half-elf, 3% other) Capital: Flamekeep Religion: Orthodox Church of the Silver Flame 70% (established church), Reformed Church of the Silver Flame 10%, Gabrielite 5% (an ascetic sect of the Church of the Silver Flame), other Flamic sects 5%, Sovreign Host 5%, other/aetheist 5% Thrane is the oldest nation in modern Eberron save for the Elven enclave of Arenal. Though for a century and a half Thrane lived only as the center of the Empire of the Flame, it has existed since the fall of the empire of Galifar, though in the last years of the cataclysm and the first years after the Sacrifice, it claimed little more than Flamekeep and the surrounding farms. For the first few centuries of its existance, power shifted back and forth between the ir'Wynarn dynasty and direct rule by the Church of the Silver Flame. The fall of the Empire of the Flame firmly cemented temporal power in the hands of the ir'Wynarns and the nobles, with the Keeper of the Flame issuing an edict barring further direct intervention in the affairs of civilized nations. This does not mean they lacked political power, however; either the Keeper of the Flame or the High Cardinal of Thrane or both have always been important advisors to Thrane's government. Over the centuries, the Assembley of Lords, and then the Assembley of Commons have come to dominate government -- the throne still has power if it chooses to exercise it, but nothing like the old monarchies. It would be easy for an uneducated observer to mistake the roles of the current Queen, Prime Minister, and Keeper of the Flame. Queen Nyllestra is only eighteen years old, and has held the throne for two years since her father's death; she was his only child, born of his second marriage. She is content to leave government to the Assembley, is best known for her piety and works of charity on the Church's behalf, and only affects the ceremonial dress of a ruler when occasions of state demand it. Taris ir'Corrus, currently Keeper of the Flame, is a middle-aged, nobleborn woman with a calm, business like demeanor and a quick mind -- hardly what one would expect of the visionary who is the Flame's mortal representative. And Prime Minister Andri Varikah, scion of one of the most powerful merchant houses in Thrane, is known to spend a great deal of time fussing over his appearance and favors extravagent manners of dress. It is less well known that despite her youth, the Queen speaks four languages and well understands the role a monarch plays in today's Thrane, that the Keeper's gift of prophecy had manifested in her youth and was as active today as it had been on her ninth birthday, and that the Prime Minister is one of the most astute traders of votes that the Assembley had ever seen. [B]The Republic of South Khorvaire[/B] (covers what was Breland, Zilargo, and Darguun) Government: Republic Head of State/Government: President (currently Alain Bakker) Population: 35 million (80% human, 15% half-elf, 2% gnome, 3% other) Capital: Sharn Religion: Orthodox Church of the Silver Flame 35%, Reformed Church of the Silver Flame 30%, Sovreign Host 15%, other Flamic sects 10%, other/aetheist 5% Since the end of War of the Galifar Secession*, there have been many who thought the age of Kings was due to end, and most of them have made their homes in what was once Breland, and then a great many city-states, and then a handful of nations before the Republic was established. Sharn was and is the center of South Khorvaire; the city quickly regained the position among Khorvaire's cities that it holds today -- second only Flamekeep in population, and as a center of trade, culture and learning. The Republic is the newest of the great powers of Khorvaire, though like the Maradal Principalities, it grew as an amalgration of the city-states that were left when the Empire of the Flame fell. It was not until King Boranel V of Wroat agreed to bring his nation into the Republic -- and then won election as president three times -- that South Khorvaire became capable of challenging Thrane. * Immediately after the end of the War of the Galifar Secession, it was awarded the name of the 'Last War', and that name persisted even past major wars involving all the nations of Khorvaire. It was only after the Cataclysm that the name dropped out of use in favor of a clearly more accurate title. [B]Maradal Principalities[/B] (covers what was Valenar, some parts of the Talenta plains, and some parts of Q'Barra; also claims the sparsely-populated region that was once the Mournland*) Government: Aristocracy Head of State/Government: First of the Council of Lords (currently Lady Cinella ir'Pylan) Population: 18 million (60% human, 35% half-elf, 1% elf, 4% other) Capital: Maradal (near where Pylas Maradal was) Religion: Sovreign Host 35%, Undying Court 15%, Reformed Church of the Silver Flame 20%, Orthodox Church of the Silver Flame 15%, other Flamic sects 5%, other/aetheist 10% * The mist over the Mournland had noticeably began to fade in 1117 YK, and had completely dissipated by the time of the cataclysm. The cause of the Day of the Mourning was never discovered. Scattered independent settlers live in the region, but residual fear keeps all but the most hardy out. [B]Minor Powers[/B] [I]Icewood Provinces [/I] (cover what was northern Karrnath) Government: Monarchy Head of State/Government: King (Berend ir'Argland, or Berend VI) Population: 3 million (80% human, 10% half-elf, 3% dwarf, 2% halfling, 5% other) Capital: Berend (located where the Iceflow River flows into Karrn Bay) [I]Alindan Plains [/I] (cover what was southern Karrnath and most of the Talenta Plains) Government: Tribal Head of State/Government: High Chief; currently Vorik Dorn Population: 1 million (90% human, 5% halfling, 5% other) Capital: Alinda (on the site of Vulyar, in Karrnath) [I]Skairn Confederacy[/I] (cover what was the Mror Holds and the Lhazar Prinicipalities) Government: Aristocracy Head of State/Government: Speaker of the Council (currently Alita ir'Tarin) Population: 5 million (80% human, 10% half-elf, 5% dwarf, 1% gnome, 4% other) Capital: Skairn [B]Other Areas[/B] [I]Western Khorvaire[/I] - The lands that were once the Demon Wastes, Eldeen Reaches, Shadow Marches, and Droam are generally populated only by widely scattered tribesmen (usually human, but occasionally shifter or half-orc and very rarely orc or hobgoblin). No organized nations exist in these regions, though a handful of coastal city-states do. [I]Aerenal [/I] - The elven island nation was badly wounded by the cataclysm, and has been far slower to recover than the human lands to the north. Modern Aerenal is even more isolated from the world than it was at the end of the Last War; there is some, regular trade, but the volume is very low. Archivists often come to Aerenal seeking knowledge of ancient magic, but few return with what they sought. [I]Argonnessen [/I] - The ramshackle villages of Aronnessen are not populated by decendants of the Seren barbarians; they are small communities from Khorviare (and often pirate havens). The dragons that remain encourage the pirate villages for much the same reason they encouraged their barbarian predecessors; they keep others away from their land. [I]Sarlona [/I] - Sarlona was nearly empty by the conclusion of the Cataclysm, and stayed that way for most of the intervening centuries. Three hundred years ago, House Lyrander sponsored an expedition to see what had become of the continent. Finding no people but small, scattered barbarian tribes of humans and (rarely) Empty Vessels, the nations of Khorvaire began establishing colonies, which have grown over the centuries. [/QUOTE]
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