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Setting-fluff terminology? Simple or Unique?
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<blockquote data-quote="ForceUser" data-source="post: 5047768" data-attributes="member: 2785"><p>I'm like you---I love thematic terminology. Words have power and really bring out the feel of a setting for me. But there is a danger, as you've discovered: infuse your world with too much gobbledygook and players just start tuning it out. So there has to be a balance between the fun you as a storyteller have in the act of creating a world alive with its own languages, and the fun players have in playing the game. Some players just want to roll dice, and have no interest in taking notes. </p><p></p><p>I think the real trick is knowing what your players enjoy. My group is either onboard with the world-specific terminology or indifferent to it, so I have free reign to do what I want creatively. It sounds like at least one of your players isn't interested in what you're doing, however. It might be okay to ease up on the language stuff for his sake and at least provide alternate common-language terms for things like the Eladrin secret police; perhaps in their tongue they are known as the Scáth Amharc Ar, but in the common tongue they are just called the Swordwraiths. Your players who like the language stuff will use the first term, and your players who don't can call them the second term.</p><p></p><p>Just remember that you're running a game, not writing a novel.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 5047768, member: 2785"] I'm like you---I love thematic terminology. Words have power and really bring out the feel of a setting for me. But there is a danger, as you've discovered: infuse your world with too much gobbledygook and players just start tuning it out. So there has to be a balance between the fun you as a storyteller have in the act of creating a world alive with its own languages, and the fun players have in playing the game. Some players just want to roll dice, and have no interest in taking notes. I think the real trick is knowing what your players enjoy. My group is either onboard with the world-specific terminology or indifferent to it, so I have free reign to do what I want creatively. It sounds like at least one of your players isn't interested in what you're doing, however. It might be okay to ease up on the language stuff for his sake and at least provide alternate common-language terms for things like the Eladrin secret police; perhaps in their tongue they are known as the Scáth Amharc Ar, but in the common tongue they are just called the Swordwraiths. Your players who like the language stuff will use the first term, and your players who don't can call them the second term. Just remember that you're running a game, not writing a novel. [/QUOTE]
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