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<blockquote data-quote="pukunui" data-source="post: 6277537" data-attributes="member: 54629"><p>Hi all,</p><p></p><p> </p><p></p><p>I am currently building my own setting for use with the D&D 5e rules. I'm going to use 4e's cosmology, and I've developed the major religions (which are mainly based on those from the <em>Game of Thrones</em> setting). I've given some thought to the races and their origins and such. What I need now is a gimmick ~ something to make my setting unique.</p><p></p><p><em>Dark Sun</em> has quite a few gimmicks: it's a dying world where magic ruins plants, there are no gods; it has its own take on the standard races as well</p><p></p><p><em>Eberron</em> has its magitech and its "do the gods really exist?" take on religion, among other things</p><p></p><p><em>Game of Thrones</em> has that whole "seasons can last for decades" thing (and a similarly ambiguous take on religion)</p><p></p><p><em>Mystara</em> has that whole hollow world part</p><p></p><p>Weis & Hickman's <em>The Death Gate Cycle</em> has five unique fantasy worlds in one series:</p><p>~ an air world with lots of floating continents and islands</p><p>~ a cavernous earth world full of lava and noxious fumes (and undead)</p><p>~ a water world in which people move from bubble to bubble chasing the sun as it drifts through the water (which also has magic-dampening properties)</p><p>~ a "fire" world that's essentially a Dyson sphere covered in thick jungle, with most people living on the canopy (the dwarves delve down into the undergrowth rather than underground)</p><p>~ a harsh labyrinth-like prison world with a peaceful nexus in the middle</p><p></p><p>Tad Williams' <em>Otherland</em> series includes a virtual world composed entirely of one building that just goes on forever, room after room after room</p><p></p><p>What are some other setting gimmicks out there? What gimmicks have you used for your campaigns? Please share your ideas here!</p><p></p><p> </p><p></p><p>Cheers,</p><p></p><p>Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 6277537, member: 54629"] Hi all, I am currently building my own setting for use with the D&D 5e rules. I'm going to use 4e's cosmology, and I've developed the major religions (which are mainly based on those from the [I]Game of Thrones[/I] setting). I've given some thought to the races and their origins and such. What I need now is a gimmick ~ something to make my setting unique. [I]Dark Sun[/I] has quite a few gimmicks: it's a dying world where magic ruins plants, there are no gods; it has its own take on the standard races as well [I]Eberron[/I] has its magitech and its "do the gods really exist?" take on religion, among other things [I]Game of Thrones[/I] has that whole "seasons can last for decades" thing (and a similarly ambiguous take on religion) [I]Mystara[/I] has that whole hollow world part Weis & Hickman's [I]The Death Gate Cycle[/I] has five unique fantasy worlds in one series: ~ an air world with lots of floating continents and islands ~ a cavernous earth world full of lava and noxious fumes (and undead) ~ a water world in which people move from bubble to bubble chasing the sun as it drifts through the water (which also has magic-dampening properties) ~ a "fire" world that's essentially a Dyson sphere covered in thick jungle, with most people living on the canopy (the dwarves delve down into the undergrowth rather than underground) ~ a harsh labyrinth-like prison world with a peaceful nexus in the middle Tad Williams' [I]Otherland[/I] series includes a virtual world composed entirely of one building that just goes on forever, room after room after room What are some other setting gimmicks out there? What gimmicks have you used for your campaigns? Please share your ideas here! Cheers, Jonathan [/QUOTE]
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