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<blockquote data-quote="pukunui" data-source="post: 6277916" data-attributes="member: 54629"><p>OK, some more thoughts:</p><p></p><p>As the empire gained more power, it started to impose more laws on public magic use in the name of peace and stability. This certainly would've resulted in some conflict, which may have just led to the empire to crack down even harder, and eventually most mages just withdrew from the public eye. Thus by the time the campaign opens, arcane magic is simply something that hardly anyone's ever witnessed firsthand. [It also seems likely that studied wizardry would be almost non-existent; most arcane magic would be wielded by innate users (sorcerers) or those who've gained their power from pacts with magical beings (warlocks). One could also make the case that divine casters would fall into the latter category as well, maybe also druids and rangers.]</p><p></p><p>Meanwhile, as the empire reached its height, the holy warriors of the land grew powerful and numerous enough that they were able to keep a lid on the undead (if you'll pardon the pun). However, as the empire crumbled, the holy orders lost power and influence to the point that they can no longer stop the dead from rising. [EDIT: Come to think of it, wouldn't any sensible society, when faced with the threat of the dead rising from their graves, start cremating their dead as a rule, thus relegating skeletons, zombies, ghouls and the like to ancient cemeteries and battlefields? Or, if there's some religious reason not to cremate the bodies, then at least locate the cemeteries <em>far</em> from town? Or put up lots of anti-undead magical wards and the like?]</p><p></p><p>Same for crossings between the natural world and its magical mirror realms ~ maybe the empire had a special organization that watched over these crossings, making sure that otherworldly creatures didn't come through ... but now those watchers are too few to stop the monsters from crossing over.</p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6277916, member: 54629"] OK, some more thoughts: As the empire gained more power, it started to impose more laws on public magic use in the name of peace and stability. This certainly would've resulted in some conflict, which may have just led to the empire to crack down even harder, and eventually most mages just withdrew from the public eye. Thus by the time the campaign opens, arcane magic is simply something that hardly anyone's ever witnessed firsthand. [It also seems likely that studied wizardry would be almost non-existent; most arcane magic would be wielded by innate users (sorcerers) or those who've gained their power from pacts with magical beings (warlocks). One could also make the case that divine casters would fall into the latter category as well, maybe also druids and rangers.] Meanwhile, as the empire reached its height, the holy warriors of the land grew powerful and numerous enough that they were able to keep a lid on the undead (if you'll pardon the pun). However, as the empire crumbled, the holy orders lost power and influence to the point that they can no longer stop the dead from rising. [EDIT: Come to think of it, wouldn't any sensible society, when faced with the threat of the dead rising from their graves, start cremating their dead as a rule, thus relegating skeletons, zombies, ghouls and the like to ancient cemeteries and battlefields? Or, if there's some religious reason not to cremate the bodies, then at least locate the cemeteries [I]far[/I] from town? Or put up lots of anti-undead magical wards and the like?] Same for crossings between the natural world and its magical mirror realms ~ maybe the empire had a special organization that watched over these crossings, making sure that otherworldly creatures didn't come through ... but now those watchers are too few to stop the monsters from crossing over. Stuff like that. [/QUOTE]
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