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<blockquote data-quote="pukunui" data-source="post: 6278027" data-attributes="member: 54629"><p>Yes, I really need to get myself a copy of that book! It looks like I could get a second-hand one relatively cheaply on amazon.</p><p></p><p>This is a rough idea of what I have in mind for my 5e campaign:</p><p></p><p>*Based primarily in 4e's Nentir Vale and vicinity, which will be placed in a world of my own design</p><p></p><p>*The early levels will be based around dungeon delving, although I may run an adaptation of 4e's <em>Reavers of Harkenwold</em> adventure if it fits in</p><p></p><p>*Then I will attempt to hook the PCs across the vale to Winterhaven, where I will run an adaptation of Justin Alexander's modified version of 4e's <em>Keep on the Shadowfell</em></p><p></p><p>*From there, I will run the group through 4e's <em>Madness at Gardmore Abbey</em>, with the idea that they will be able to claim the abbey for themselves as a base</p><p></p><p>*By now, they should be nearing the mid levels, and should they accept the idea of building a home base, they can then explore the surrounding area, clearing out monsters and bandits and attracting settlers to come to Gardmore Village and make it a living community again</p><p></p><p>*Should the campaign last into the high levels, then I'd have to start thinking about some kind of world-spanning (or at least vale-spanning) threat, but I'm not too worried about that now</p><p></p><p></p><p>Short version: my goal for the campaign is to have the PCs go from green wannabe adventurers to powerful lords, transforming their homeland from a sparsely populated frontier into a safer, more civilized land in the process</p><p></p><p></p><p>To be honest, the Nentir Vale setting already treats magic and magic-users as a fairly rare thing, so I don't know that I really need to do anything crazy in that regard. Maybe I can find something else to make the setting less generic.</p><p></p><p>To be even more honest, I <em>love</em> the <em>Dragon Age</em> setting, and I keep finding myself trying to transpose ideas from that setting into D&D, when really what I should probably be doing is trying to convince my group to play the <em>Dragon Age</em> RPG with me. Once I've got that out of my system, I can come back to D&D and just play it as it is.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6278027, member: 54629"] Yes, I really need to get myself a copy of that book! It looks like I could get a second-hand one relatively cheaply on amazon. This is a rough idea of what I have in mind for my 5e campaign: *Based primarily in 4e's Nentir Vale and vicinity, which will be placed in a world of my own design *The early levels will be based around dungeon delving, although I may run an adaptation of 4e's [I]Reavers of Harkenwold[/I] adventure if it fits in *Then I will attempt to hook the PCs across the vale to Winterhaven, where I will run an adaptation of Justin Alexander's modified version of 4e's [I]Keep on the Shadowfell[/I] *From there, I will run the group through 4e's [I]Madness at Gardmore Abbey[/I], with the idea that they will be able to claim the abbey for themselves as a base *By now, they should be nearing the mid levels, and should they accept the idea of building a home base, they can then explore the surrounding area, clearing out monsters and bandits and attracting settlers to come to Gardmore Village and make it a living community again *Should the campaign last into the high levels, then I'd have to start thinking about some kind of world-spanning (or at least vale-spanning) threat, but I'm not too worried about that now Short version: my goal for the campaign is to have the PCs go from green wannabe adventurers to powerful lords, transforming their homeland from a sparsely populated frontier into a safer, more civilized land in the process To be honest, the Nentir Vale setting already treats magic and magic-users as a fairly rare thing, so I don't know that I really need to do anything crazy in that regard. Maybe I can find something else to make the setting less generic. To be even more honest, I [I]love[/I] the [I]Dragon Age[/I] setting, and I keep finding myself trying to transpose ideas from that setting into D&D, when really what I should probably be doing is trying to convince my group to play the [I]Dragon Age[/I] RPG with me. Once I've got that out of my system, I can come back to D&D and just play it as it is. [/QUOTE]
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