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<blockquote data-quote="Storminator" data-source="post: 6278347" data-attributes="member: 305"><p>I think if you want magic to have faded out, you should use some kind of metaphysical reason. Perhaps the detailed maps of the Empire are a form of magic. Mapping the land drives the other magic out of it. "Here be dragons" is a tangible force. As the boundaries of the maps extend, the monsters and dragons get pushed further out. Magic still works, but no new mages are born in the mapped areas. Eventually magic seems to die out in the Empire. But something happens - like spell powered barbarians (obviously, the outlanders have all the wizards!) sack the capital and burn the map repository. Cue campaign start . . . </p><p></p><p>In my own campaign world I went with an extended and enormously successful magocracy. As wizard power spanned the globe, faith died out. Who needs it, when wizards can deliver all the wonders of the universe on demand? Eventually the last true believer in the old gods died. Somewhere outside the crystal sphere of this perfectly faithless world the elemental forces of Good and Evil saw opportunity. Their simultaneous arrival was cataclysmic. In a moment all the wizard towers crumbled as the world was remade. Campaign starts in the aftermath, with wizards hated and feared and the new priestly sects the foundation of society.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6278347, member: 305"] I think if you want magic to have faded out, you should use some kind of metaphysical reason. Perhaps the detailed maps of the Empire are a form of magic. Mapping the land drives the other magic out of it. "Here be dragons" is a tangible force. As the boundaries of the maps extend, the monsters and dragons get pushed further out. Magic still works, but no new mages are born in the mapped areas. Eventually magic seems to die out in the Empire. But something happens - like spell powered barbarians (obviously, the outlanders have all the wizards!) sack the capital and burn the map repository. Cue campaign start . . . In my own campaign world I went with an extended and enormously successful magocracy. As wizard power spanned the globe, faith died out. Who needs it, when wizards can deliver all the wonders of the universe on demand? Eventually the last true believer in the old gods died. Somewhere outside the crystal sphere of this perfectly faithless world the elemental forces of Good and Evil saw opportunity. Their simultaneous arrival was cataclysmic. In a moment all the wizard towers crumbled as the world was remade. Campaign starts in the aftermath, with wizards hated and feared and the new priestly sects the foundation of society. PS [/QUOTE]
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