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<blockquote data-quote="CruelSummerLord" data-source="post: 3898098" data-attributes="member: 48692"><p>See, this is why I don't game; rather, I write about setting details and information for the benefit of other players. </p><p></p><p>For reasons I can't fully explain, the Greyhawk setting captures my passion and stimulates my creativity. Given that so little about it is detailed, I find myself wanting to know more, to discover the hidden secrets of the world. Same thing with Titan, the setting for the Fighting Fantasy Gamebook series-there's just something about it that captures my imagination. </p><p></p><p>Part of it also has to do with the fact that it's generic Tolkien fantasy. Some people hate Tolkien fantasy-I have a deep, abidiing love for it, and am completely, utterly and thoroughly uninterested in settings like Tekumel. For me, if there are no dwarves, elves or orcs, it's not D&D and I'm not interested. YMMV. </p><p></p><p>Anyway, I want to make these worlds more than just generic backgrounds for gaming, but worlds with their own personality, history and mythology. I see absolutely no reason why a novel in a D&D setting can't have Shakespearean-level characterization, history and background to rival anything else in heroic fiction or myth, and characters as well-developed and fleshed-out as any other fantasy hero. </p><p></p><p>It's hard to say, exactly, what drives something like this. A lot of my Greyhawk writing aims, I think, to add more depth and understanding to the setting, which is why I write edition-free material; and to show that Greyhawk is not just a generic fantasy world. In fact, I believe there is no such thing, and I make absolutely no apologies for loving Tolkien fantasy. </p><p></p><p>Beyond that, though, is the advantage it offers to gamers. As I've said, I don't actually game-I see Greyhawk and the various D&D tropes as fodder for novels and narrative fiction, not gaming-but if gamers can make use of my writings, so much the better. </p><p></p><p>So, in the end, setting and history play a critically important role for me. Tolkien fantasy, with its dwarves, elves, orcs and dragons, is for me endlessly compelling and enjoyable, especially when it can be built on and fresh spins found for old ideas. Best of all is a fantasy world that lasts forever-no disappearance of magic, no industrialization, no turning into our dull, drab Earth. </p><p></p><p>Twenty thousand years from now, people will still be wielding broadswords and wearing plate mail, and science plays a distinct second filddle to sorcery. </p><p></p><p>And I wouldn't have it any other way.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3898098, member: 48692"] See, this is why I don't game; rather, I write about setting details and information for the benefit of other players. For reasons I can't fully explain, the Greyhawk setting captures my passion and stimulates my creativity. Given that so little about it is detailed, I find myself wanting to know more, to discover the hidden secrets of the world. Same thing with Titan, the setting for the Fighting Fantasy Gamebook series-there's just something about it that captures my imagination. Part of it also has to do with the fact that it's generic Tolkien fantasy. Some people hate Tolkien fantasy-I have a deep, abidiing love for it, and am completely, utterly and thoroughly uninterested in settings like Tekumel. For me, if there are no dwarves, elves or orcs, it's not D&D and I'm not interested. YMMV. Anyway, I want to make these worlds more than just generic backgrounds for gaming, but worlds with their own personality, history and mythology. I see absolutely no reason why a novel in a D&D setting can't have Shakespearean-level characterization, history and background to rival anything else in heroic fiction or myth, and characters as well-developed and fleshed-out as any other fantasy hero. It's hard to say, exactly, what drives something like this. A lot of my Greyhawk writing aims, I think, to add more depth and understanding to the setting, which is why I write edition-free material; and to show that Greyhawk is not just a generic fantasy world. In fact, I believe there is no such thing, and I make absolutely no apologies for loving Tolkien fantasy. Beyond that, though, is the advantage it offers to gamers. As I've said, I don't actually game-I see Greyhawk and the various D&D tropes as fodder for novels and narrative fiction, not gaming-but if gamers can make use of my writings, so much the better. So, in the end, setting and history play a critically important role for me. Tolkien fantasy, with its dwarves, elves, orcs and dragons, is for me endlessly compelling and enjoyable, especially when it can be built on and fresh spins found for old ideas. Best of all is a fantasy world that lasts forever-no disappearance of magic, no industrialization, no turning into our dull, drab Earth. Twenty thousand years from now, people will still be wielding broadswords and wearing plate mail, and science plays a distinct second filddle to sorcery. And I wouldn't have it any other way. [/QUOTE]
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