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Setting Idea: Bronze Age Utopia
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<blockquote data-quote="gyor" data-source="post: 7899281" data-attributes="member: 6670153"><p>I came up with this idea for several reasons. </p><p></p><p>1) because I was tired of all the Grim Dark settings and I find Star Trek's Utopian Setting a breath of fresh air as well as the almost Utopian Setting of the Commonwealth (Andromeda), but I didn't want to make Spelljammer or Starfinder 2.0</p><p></p><p> 2) Classical Greece, Rome, Europe, ect..., get lots of attention so I wanted to focus on a setting that is inspired by civilizations that were amazing and cool, not not as well know, such as Ebla instead of Ur, Kush instead of Egypt, Cambodia instead of China or Japan, Minoans and Lycians instead of Classical Greek, maybe I'll replace Babylonia with Niveah, and Atlantis because I wanted an aquatic province. </p><p></p><p> 3- Most of these civilizations existed during a bronze age, so I decided to tap into that and when I decided on a bronze age I decided I wanted a reason besides not having Iron technology for this Bronze Age, so I decided Iron triggers wild magic making it dangerous to a Kingdom that depends on magic. Possessing Iron is the only death penalty offence in the Kingdom, and law makes Wild Magic Sorcerers (who are descended from Magic users who became iron addicts, wild magic bring addictive) adventurers upon their 18th birthday, they are too dangerous to keep around for long.</p></blockquote><p></p>
[QUOTE="gyor, post: 7899281, member: 6670153"] I came up with this idea for several reasons. 1) because I was tired of all the Grim Dark settings and I find Star Trek's Utopian Setting a breath of fresh air as well as the almost Utopian Setting of the Commonwealth (Andromeda), but I didn't want to make Spelljammer or Starfinder 2.0 2) Classical Greece, Rome, Europe, ect..., get lots of attention so I wanted to focus on a setting that is inspired by civilizations that were amazing and cool, not not as well know, such as Ebla instead of Ur, Kush instead of Egypt, Cambodia instead of China or Japan, Minoans and Lycians instead of Classical Greek, maybe I'll replace Babylonia with Niveah, and Atlantis because I wanted an aquatic province. 3- Most of these civilizations existed during a bronze age, so I decided to tap into that and when I decided on a bronze age I decided I wanted a reason besides not having Iron technology for this Bronze Age, so I decided Iron triggers wild magic making it dangerous to a Kingdom that depends on magic. Possessing Iron is the only death penalty offence in the Kingdom, and law makes Wild Magic Sorcerers (who are descended from Magic users who became iron addicts, wild magic bring addictive) adventurers upon their 18th birthday, they are too dangerous to keep around for long. [/QUOTE]
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