Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Setting Idea: d20 Modern crossed with CoC d20... trapped beyond time and space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 1132868" data-attributes="member: 888"><p><strong>The setting:</strong></p><p>The setting is based in "the Void" beyond space and time. Past magic and arcane enhanced science have tried and reached past our veil of reality into the void. Mostly with the concept of teleportation as a goal... It would be easy to travel vast distances or times by stepping out of space and time into a true void (no space or time, let alone matter or energy or anything else bound in our universe) but its hard to even understand a void without reality, space, or time, let alone make use of one as a tool... and then there is some other reality on the otherside of the void... some place without space or time as we know it where strange things lurk and reach out to all that would listen.</p><p></p><p>The setting would be based on an what could be called an asteroid of reality a drift in the void between realities. It's a location of equal footing between the two. I've called it a few dozen strange names throughout my ideas so far. Void-berg, or void realm, etc. They are all the same place. It's about the size of a small moon, and conforms to most laws of reality that we have here on Earth, although it also has gravity like earth and its mass doesn't support that... pluss all the nasty mosnters and magic of CoC work there (if I don't use the ful Mythos stuff I'd make magic and mosnter bery weak on earth/our reality)</p><p></p><p>Players would be stranded there from any of the spots in the timeline that could support such things. WW2 grunts with 22nd century scientists and knights from the dark-ages, and some of them have been there for generations. The great part about the setting's home "plane" is that is located in such a way that time and space work mostly like earth's but are not earth's. when something goes from earth to the void-realm or back, it doesn't have anything to do with time on earth. You could leave to the void realm and come back before you left (by eons!) or much latter or just after you left... etc. Similarly when you arrive on the void berg having left in 2100s, you could arrive before a nazi device has teleported in nazi scientists!</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1132868, member: 888"] [b]The setting:[/b] The setting is based in "the Void" beyond space and time. Past magic and arcane enhanced science have tried and reached past our veil of reality into the void. Mostly with the concept of teleportation as a goal... It would be easy to travel vast distances or times by stepping out of space and time into a true void (no space or time, let alone matter or energy or anything else bound in our universe) but its hard to even understand a void without reality, space, or time, let alone make use of one as a tool... and then there is some other reality on the otherside of the void... some place without space or time as we know it where strange things lurk and reach out to all that would listen. The setting would be based on an what could be called an asteroid of reality a drift in the void between realities. It's a location of equal footing between the two. I've called it a few dozen strange names throughout my ideas so far. Void-berg, or void realm, etc. They are all the same place. It's about the size of a small moon, and conforms to most laws of reality that we have here on Earth, although it also has gravity like earth and its mass doesn't support that... pluss all the nasty mosnters and magic of CoC work there (if I don't use the ful Mythos stuff I'd make magic and mosnter bery weak on earth/our reality) Players would be stranded there from any of the spots in the timeline that could support such things. WW2 grunts with 22nd century scientists and knights from the dark-ages, and some of them have been there for generations. The great part about the setting's home "plane" is that is located in such a way that time and space work mostly like earth's but are not earth's. when something goes from earth to the void-realm or back, it doesn't have anything to do with time on earth. You could leave to the void realm and come back before you left (by eons!) or much latter or just after you left... etc. Similarly when you arrive on the void berg having left in 2100s, you could arrive before a nazi device has teleported in nazi scientists! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Setting Idea: d20 Modern crossed with CoC d20... trapped beyond time and space
Top