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Setting Idea: d20 Modern crossed with CoC d20... trapped beyond time and space
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<blockquote data-quote="BlackJaw" data-source="post: 1132871" data-attributes="member: 888"><p>So what is this "void-realm" like?</p><p></p><p><strong><u>History of the Void-Island</u></strong></p><p></p><p>The void island is a “large” chunk of reality adrift in the void... a place outside our Time/space. In that respect it has only as much reality as was brought with it when it was, most likely, taken from our own reality. It is a massive chunk of matter, composed mostly of stone and minerals. It oddly posses its own atmosphere in many places, and standard gravity and time flow despite the generally lack physical laws to support such things. It’s creation is not known, nor of mortal doing. One could suspect it was an attempt made form the “far side of the void” at brining some of Earth over, but it never made the entire trip through the void to the “damned reality.” While time flows in a predictable fashion on the reality-island, it does not do so in a way relative to our own reality’s relative time, so various groups, culture, and people have reached the reality-chunk through various means at different points in Earth’s history, but not in what we would call chronological order.</p><p></p><p><strong>Pre-human Earth; “The Elder-Race”</strong></p><p> Well before the rise of humanity when the very face of the planet was much different then it is today, great and powerful races wielding knowledge best described in human terms as magic, but using it much the way we use science, built massive towers, structures, and complexes across the face of the earth, and even breached the veil of reality to consort with the horrible outer-entities in the void between realities. They built temples and towers across the reality where they could more easily commune, summon, and interact with the creatures from beyond our reality. Many of the “native” horrors of the half-reality were originally brought over at this time. Most were summoned and bound to servitude of the elder-race. </p><p></p><p><strong>Earth’s Human Pre-history; “Elder minds reborn”</strong></p><p> In that ancient time the elder-race eventually vanished from the face of the earth. Few of its once great cities and temples remain, most scattered remnants now sunk beneath seas, oceans, dessert sands, and the eternal ice of the Antarctic. While the elder race is all but dead on our world, their greatest masters of magic survived much longer in the void-realm, but even they were not immortal, and so the last of their dying race reached out from their nearly empty towers and citadels in the void-island to the newly formed race of man. Over the course of generations they mated with some and from such horrible unions were eventually formed a handful of human bodies with souls they could consume, and minds they could overtake. And so the first great wizards of human pre-history and the dark-ages were the dying elder-race’s last attempts at rebirth. </p><p></p><p><strong>Earth’s Dark-ages; “War of the Elder race and the Things from Beyond”</strong></p><p> Those few elder-things that did take human hosts were left stranded on earth, and forced to rebuild their once great knowledge of magic in a new age and in new forms in order to once again reach their void-island cities and towers, were their power and knowledge is stored. It took centuries and eons, often extending the life of their host forms through unnatural magic, or stealing new bodies and hosts to continue their life through generations of families, but they once again gained the means to cross through the veil of reality into their void-cities, but they found such places lost and destroyed. Their summoned and bound servants had freed themselves in their absence. Many had gone on rampages, destroying cities and towers, others with more inherent intelligence had taken the tools and knowledge of their once masters and set about making it their own. The returning elder-wizards made war against their freed servant races. Such colossal battles rent the already damaged citadels and towers, many crumbling, falling, or worse. In the end most of the elder-wizards and outer-things exterminated each other. Only a handful of each are left scattered through out the reality-island, although both are often very powerful. Lesser entities from both brought with the first elder-things and those summoned and bound by the elder-things in the time before the war still remain, wandering the reality pocket’s tunnels and surfaces, lurking about the ruins of their masters’ lost glory, and going about their unspeakably alien business.</p><p></p><p><strong>Earth’s Industrial Age; “Rise of the Lost-Reich”</strong></p><p>After the defecting of one of the project’s main scientist, the project’s other head scientist was imprisoned, and high ranking SS officers demanded proof of the program’s continued validity from the remaining members of the project. They forced a test of the project well before scheduled trials where ready. To “encourage” successes, the planned trial runs, they volunteered the project’s remaining scientists to be the test subjects.</p><p></p><p>The resulting 3 failed test runs of the project, before the SS scrapped it, stranded nearly 2 dozen top German scientists in the void-realm. These stranded scientists resigned themselves to the knowledge that they would never return home in their life time, but raised their inbred children under the belief that they would one day return home to an earth conquered by Hitler and ruled under Nazi principals. Using a race of sub-humans that looked up at them like gods, leftovers from elder-wizard breeding experiments, the Nazi build an industrial military society, ruled by an inbred third generation of the stranded Nazis. Although not quite human anymore, and all quite mad, they are still the a race born of scientists, and focused on advancing their knowledge of industrial age science toward a goal of returning “home,” with an army of sub-human slaves and monstrous outer and elder beasts. They spread across the void-realm like an infection of mechanical insects. Wielding industrial technology unhindered by the latter earth developments of electronics, they spread building bases and mines and factories as they go, all the while inching closer to the capability to return “home.”</p><p></p><p>The “infection” has not gone un-noticed by the remaining elder-wizards and outer-things, and clashes have becoming increasingly common as the sub-human Nazis attempt to conquer remaining wizard towers seeking the arcane formulas needed to return home. More disturbingly, the Nazi forces have encounter other stranded humans who descriptions of “home” do not meet the descriptions their grandparents said they would be. The return home for the inbred Nazis will be one of armed invasion in order to ensure things go “as was said and written by the first pure ones.”</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1132871, member: 888"] So what is this "void-realm" like? [b][u]History of the Void-Island[/u][/b] The void island is a “large” chunk of reality adrift in the void... a place outside our Time/space. In that respect it has only as much reality as was brought with it when it was, most likely, taken from our own reality. It is a massive chunk of matter, composed mostly of stone and minerals. It oddly posses its own atmosphere in many places, and standard gravity and time flow despite the generally lack physical laws to support such things. It’s creation is not known, nor of mortal doing. One could suspect it was an attempt made form the “far side of the void” at brining some of Earth over, but it never made the entire trip through the void to the “damned reality.” While time flows in a predictable fashion on the reality-island, it does not do so in a way relative to our own reality’s relative time, so various groups, culture, and people have reached the reality-chunk through various means at different points in Earth’s history, but not in what we would call chronological order. [b]Pre-human Earth; “The Elder-Race”[/b] Well before the rise of humanity when the very face of the planet was much different then it is today, great and powerful races wielding knowledge best described in human terms as magic, but using it much the way we use science, built massive towers, structures, and complexes across the face of the earth, and even breached the veil of reality to consort with the horrible outer-entities in the void between realities. They built temples and towers across the reality where they could more easily commune, summon, and interact with the creatures from beyond our reality. Many of the “native” horrors of the half-reality were originally brought over at this time. Most were summoned and bound to servitude of the elder-race. [b]Earth’s Human Pre-history; “Elder minds reborn”[/b] In that ancient time the elder-race eventually vanished from the face of the earth. Few of its once great cities and temples remain, most scattered remnants now sunk beneath seas, oceans, dessert sands, and the eternal ice of the Antarctic. While the elder race is all but dead on our world, their greatest masters of magic survived much longer in the void-realm, but even they were not immortal, and so the last of their dying race reached out from their nearly empty towers and citadels in the void-island to the newly formed race of man. Over the course of generations they mated with some and from such horrible unions were eventually formed a handful of human bodies with souls they could consume, and minds they could overtake. And so the first great wizards of human pre-history and the dark-ages were the dying elder-race’s last attempts at rebirth. [b]Earth’s Dark-ages; “War of the Elder race and the Things from Beyond”[/b] Those few elder-things that did take human hosts were left stranded on earth, and forced to rebuild their once great knowledge of magic in a new age and in new forms in order to once again reach their void-island cities and towers, were their power and knowledge is stored. It took centuries and eons, often extending the life of their host forms through unnatural magic, or stealing new bodies and hosts to continue their life through generations of families, but they once again gained the means to cross through the veil of reality into their void-cities, but they found such places lost and destroyed. Their summoned and bound servants had freed themselves in their absence. Many had gone on rampages, destroying cities and towers, others with more inherent intelligence had taken the tools and knowledge of their once masters and set about making it their own. The returning elder-wizards made war against their freed servant races. Such colossal battles rent the already damaged citadels and towers, many crumbling, falling, or worse. In the end most of the elder-wizards and outer-things exterminated each other. Only a handful of each are left scattered through out the reality-island, although both are often very powerful. Lesser entities from both brought with the first elder-things and those summoned and bound by the elder-things in the time before the war still remain, wandering the reality pocket’s tunnels and surfaces, lurking about the ruins of their masters’ lost glory, and going about their unspeakably alien business. [b]Earth’s Industrial Age; “Rise of the Lost-Reich”[/b] After the defecting of one of the project’s main scientist, the project’s other head scientist was imprisoned, and high ranking SS officers demanded proof of the program’s continued validity from the remaining members of the project. They forced a test of the project well before scheduled trials where ready. To “encourage” successes, the planned trial runs, they volunteered the project’s remaining scientists to be the test subjects. The resulting 3 failed test runs of the project, before the SS scrapped it, stranded nearly 2 dozen top German scientists in the void-realm. These stranded scientists resigned themselves to the knowledge that they would never return home in their life time, but raised their inbred children under the belief that they would one day return home to an earth conquered by Hitler and ruled under Nazi principals. Using a race of sub-humans that looked up at them like gods, leftovers from elder-wizard breeding experiments, the Nazi build an industrial military society, ruled by an inbred third generation of the stranded Nazis. Although not quite human anymore, and all quite mad, they are still the a race born of scientists, and focused on advancing their knowledge of industrial age science toward a goal of returning “home,” with an army of sub-human slaves and monstrous outer and elder beasts. They spread across the void-realm like an infection of mechanical insects. Wielding industrial technology unhindered by the latter earth developments of electronics, they spread building bases and mines and factories as they go, all the while inching closer to the capability to return “home.” The “infection” has not gone un-noticed by the remaining elder-wizards and outer-things, and clashes have becoming increasingly common as the sub-human Nazis attempt to conquer remaining wizard towers seeking the arcane formulas needed to return home. More disturbingly, the Nazi forces have encounter other stranded humans who descriptions of “home” do not meet the descriptions their grandparents said they would be. The return home for the inbred Nazis will be one of armed invasion in order to ensure things go “as was said and written by the first pure ones.” [/QUOTE]
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