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General Tabletop Discussion
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Setting Idea: The Residuum Economy
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<blockquote data-quote="F5" data-source="post: 4488644" data-attributes="member: 4607"><p>Is Residuum the ONLY component that will work for these fabrication rituals? Or just the easiest? </p><p></p><p>Rituals, as written, have mundane components that are specific to each type of ritual, but can be replaced with Residuum which is rarer, but works with ANY ritual.</p><p></p><p>If the Fabrication Rituals require regular, arcane components, then you have a more nuanced economy. Residuum takes the place of Gold as the economic standard that can be spent anywhere, possibly, but other commodities can be traded for specific goods, and these commodities have to come from somewhere. Thus, you've got...I dunno...candle merchants, or Eye of Newt salesmen. Stuff like that.</p><p></p><p>As-is, the only way to get Residuum is the Disenchant Magic Item ritual, right? Will that be the case in this world as well? Or will you go with the people-eating Residuum Golems?</p><p></p><p>If the rituals were common knowledge, you would have a more socialist society...scarcity would be a thing of the past, and there would be public houses where people would go to get their food, clothes, toys, etc. Probably these things would be "free"...paid for by a residuum tax collected by a central government. Society would be an idyllic, peaceful place...until the Demons break free of the Elemental Chaos, come looking for all the residuum that's been vanishing into the World...</p><p></p><p>If the rituals were held to secrecy, you'd have a much more insular, cloak-and-dagger society. I imagine it kind of like fantasy versions of the Megacorps of the Cyberpunk genre...guilds would arise that have a monopoly on some much-needed item, and they would war with other guilds and steal eachothers' secrets. Either you're in one of these guilds, or you're a peasant on the streets, reliant on your corporate guildmasters for the necessities that only they can provide (or from artificer "hackers", who steal Residuum from The Man, and run their own back-alley rituals). Since building materials are instantly available, and labor is essentially unnecessary, towering, elaborate city-states would arise, full of statuary, massive towers and bridges and etc.</p><p></p><p>I think the second option sounds like it has more potential, but either way...excellent idea!</p></blockquote><p></p>
[QUOTE="F5, post: 4488644, member: 4607"] Is Residuum the ONLY component that will work for these fabrication rituals? Or just the easiest? Rituals, as written, have mundane components that are specific to each type of ritual, but can be replaced with Residuum which is rarer, but works with ANY ritual. If the Fabrication Rituals require regular, arcane components, then you have a more nuanced economy. Residuum takes the place of Gold as the economic standard that can be spent anywhere, possibly, but other commodities can be traded for specific goods, and these commodities have to come from somewhere. Thus, you've got...I dunno...candle merchants, or Eye of Newt salesmen. Stuff like that. As-is, the only way to get Residuum is the Disenchant Magic Item ritual, right? Will that be the case in this world as well? Or will you go with the people-eating Residuum Golems? If the rituals were common knowledge, you would have a more socialist society...scarcity would be a thing of the past, and there would be public houses where people would go to get their food, clothes, toys, etc. Probably these things would be "free"...paid for by a residuum tax collected by a central government. Society would be an idyllic, peaceful place...until the Demons break free of the Elemental Chaos, come looking for all the residuum that's been vanishing into the World... If the rituals were held to secrecy, you'd have a much more insular, cloak-and-dagger society. I imagine it kind of like fantasy versions of the Megacorps of the Cyberpunk genre...guilds would arise that have a monopoly on some much-needed item, and they would war with other guilds and steal eachothers' secrets. Either you're in one of these guilds, or you're a peasant on the streets, reliant on your corporate guildmasters for the necessities that only they can provide (or from artificer "hackers", who steal Residuum from The Man, and run their own back-alley rituals). Since building materials are instantly available, and labor is essentially unnecessary, towering, elaborate city-states would arise, full of statuary, massive towers and bridges and etc. I think the second option sounds like it has more potential, but either way...excellent idea! [/QUOTE]
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Setting Idea: The Residuum Economy
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