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Setting Idea: Wounded Gaia
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<blockquote data-quote="Shades of Green" data-source="post: 4675517" data-attributes="member: 3297"><p>Here is an early work-in-progress map for the default setting. Many of the locations are yet to be added; so far it shows the law of the land and only a few locations.</p><p></p><p><strong>The City of Arches</strong> is an Aboleth city uncovered by the receding waters; while most Aboleths sleep, a few still remain semi-awake in an underground lake in the city's bowels, tended by a host of Skum and other vile fish-men. These fish-men haunt the terrible <strong>Mangrove Cape</strong> and its horrid swamps looking for sacrificial victims for their half-asleep gods.</p><p></p><p>Two major rivers deliver mud and nutrients into the <strong>Murkwater Bay[/i], which is a favored haunt for pirates, adventure-seeking captains and giant eels.</strong></p><p><strong></strong></p><p><strong>Many monsters, humanoid and not, dwell in the <strong>Ogokash Badlands</strong>, led by the mysterious King Ogokash (dragon? brain-lasher? necromancer? particularly smart hobgoblin?) who dwells in the foreboding <strong>Castle Ogokash</strong>. Under his/its strong leadership these tribes and monstrosities are a major military and political force, threatening the kingdoms to the north.</strong></p><p><strong></strong></p><p><strong>The Rusalka "Queen" rules the <strong>Marsh Queendom</strong> from her watery house at the river-town of <strong>Korovod</strong>. The Marsh is inhabited by a collection of lizardmen, fey beings (like the Rusalka Queen herself), frog-men and Druidic worshipers of the feral Mother Goddess, who accept the Rusalka Queen's authority and wisdom (though she has little formal power over this chaotic bunch - mostly informal authority and respect).</strong></p><p><strong></strong></p><p><strong><strong>Old Kheraz</strong> was once a burgeoning seaport, but now the sea has receded and nothing lives in it (except, some say, for undead); <strong>New Kheraz</strong> is a living, busy harbor and a fishing-port of renown.</strong></p><p><strong></strong></p><p><strong><strong>Barin's Stand</strong> is a Dwarven town, inhabiting the upper levels of an old dwarven mining city dating back to the Age of Blossom; the lower levels are sealed and rumored to be infested with all manners of vile creatures.</strong></p><p><strong></strong></p><p><strong><strong>Olafsville</strong> is a small town ruled by Baron Olaf III; Olaf I - an adventurer - founded the city after he slew the Orc King and built a castle over the Orc King's warren. It is said that there is an old, abandoned Dwarven mine in the area, and that it may have some connection with the old Orc King's warrens.</strong></p><p><strong></strong></p><p><strong><strong>The High Sea</strong> is a large lake nested among the mountains; an old industrial city - the <strong>Old City In the Lake</strong> once existed on an island in its middle. Now this city is in ruins, but a cult of Clockwork God worshipers has recently settled there and started rebuilding the machinery towards their own twisted ends.</strong></p><p><strong></strong></p><p><strong><strong>The Frost-Bitten Wastes</strong> are a cold desert in the mountains' rain-shadow, blasted by dry, freezing winds from the northeast.</strong></p><p><strong></strong></p><p><strong>There is much I'll eventually add to the map - the kingdom to which Olafsville belongs and its capital; the Dwarven kingdom and its capital; and many more towns, cities and ruins.</strong></p><p><strong></strong></p><p><strong><img src="http://img6.imageshack.us/img6/5305/woundedgaiaoverviewwip1vy4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></strong></p><p><strong>By <a href="http://profile.imageshack.us/user/golan2072" target="_blank">golan2072</a> at 2009-02-20</strong></p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4675517, member: 3297"] Here is an early work-in-progress map for the default setting. Many of the locations are yet to be added; so far it shows the law of the land and only a few locations. [b]The City of Arches[/b] is an Aboleth city uncovered by the receding waters; while most Aboleths sleep, a few still remain semi-awake in an underground lake in the city's bowels, tended by a host of Skum and other vile fish-men. These fish-men haunt the terrible [B]Mangrove Cape[/B] and its horrid swamps looking for sacrificial victims for their half-asleep gods. Two major rivers deliver mud and nutrients into the [b]Murkwater Bay[/i], which is a favored haunt for pirates, adventure-seeking captains and giant eels. Many monsters, humanoid and not, dwell in the [b]Ogokash Badlands[/b], led by the mysterious King Ogokash (dragon? brain-lasher? necromancer? particularly smart hobgoblin?) who dwells in the foreboding [b]Castle Ogokash[/b]. Under his/its strong leadership these tribes and monstrosities are a major military and political force, threatening the kingdoms to the north. The Rusalka "Queen" rules the [b]Marsh Queendom[/b] from her watery house at the river-town of [b]Korovod[/b]. The Marsh is inhabited by a collection of lizardmen, fey beings (like the Rusalka Queen herself), frog-men and Druidic worshipers of the feral Mother Goddess, who accept the Rusalka Queen's authority and wisdom (though she has little formal power over this chaotic bunch - mostly informal authority and respect). [b]Old Kheraz[/b] was once a burgeoning seaport, but now the sea has receded and nothing lives in it (except, some say, for undead); [b]New Kheraz[/b] is a living, busy harbor and a fishing-port of renown. [B]Barin's Stand[/b] is a Dwarven town, inhabiting the upper levels of an old dwarven mining city dating back to the Age of Blossom; the lower levels are sealed and rumored to be infested with all manners of vile creatures. [B]Olafsville[/b] is a small town ruled by Baron Olaf III; Olaf I - an adventurer - founded the city after he slew the Orc King and built a castle over the Orc King's warren. It is said that there is an old, abandoned Dwarven mine in the area, and that it may have some connection with the old Orc King's warrens. [B]The High Sea[/B] is a large lake nested among the mountains; an old industrial city - the [B]Old City In the Lake[/B] once existed on an island in its middle. Now this city is in ruins, but a cult of Clockwork God worshipers has recently settled there and started rebuilding the machinery towards their own twisted ends. [B]The Frost-Bitten Wastes[/b] are a cold desert in the mountains' rain-shadow, blasted by dry, freezing winds from the northeast. There is much I'll eventually add to the map - the kingdom to which Olafsville belongs and its capital; the Dwarven kingdom and its capital; and many more towns, cities and ruins. [IMG]http://img6.imageshack.us/img6/5305/woundedgaiaoverviewwip1vy4.jpg[/IMG] By [URL=http://profile.imageshack.us/user/golan2072]golan2072[/URL] at 2009-02-20[/b] [/QUOTE]
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